ReC98/th01/snd
nmlgc 43c97ccaa1 [Maintenance] Decide on __asm as the keyword for inline assembly
Which works in both Borland C++, Open Watcom, and Visual C++.

Not that we're about to port any of the games to these compilers, just
something I noticed while evaluating 32-bit compilers for ReC98's own
32-bit pipeline tools. Modders might want to look into that though,
since 100% position independence also makes it easier to change
compilers.
2020-06-21 22:18:00 +02:00
..
mdrv2.c [Maintenance] Decide on __asm as the keyword for inline assembly 2020-06-21 22:18:00 +02:00
mdrv2.h [Decompilation] [th01] Player shots: Spawn function 2020-06-13 21:15:31 +02:00
mdrv2[data].asm