ReC98/th05/main/boss
nmlgc 3fad323d14 [Maintenance] master.hpp: Move into the master.lib directory
With the upcoming `#include` cleanup, it finally makes sense to split
off all graphics-related code into its own header. In turn, it makes
more sense to store all of these future master.lib headers in, well,
the master.lib directory, which provides a new 8 characters for their
file names. Turns out that the rationale I gave for the root directory
placement in 8266bbd didn't hold up 3½ years later…
(Also, the `pc98.h` declarations will eventually be split into
`game/coords.hpp` and something in `platform/x86real/pc98/`.)

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:24 +02:00
..
2_explode_big.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
2_explode_small.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
b1.cpp [Maintenance] Move `extern "C"` into the headers it applies to 2024-07-09 08:40:49 +02:00
b3puppet.hpp [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
b4_both.cpp [Maintenance] Remove `extern "C"` from vector header inclusions 2023-06-10 18:32:25 +02:00
b4_both[bss].asm [Decompilation] [th05] Mai & Yuki: Smooth random movement 2020-08-16 21:41:34 +02:00
b6.cpp [Maintenance] master.hpp: Move into the master.lib directory 2024-07-09 08:41:24 +02:00
boss.hpp [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
bosses.hpp [Decompilation] [th05] Sara: Main function 2023-01-17 11:32:34 +01:00
bx.asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00
bx.cpp [Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure 2022-11-30 22:46:22 +01:00
bx[bss].asm [Decompilation] [th05] EX-Alice: Fire wave management 2020-08-28 14:59:27 +02:00
explode_big.asm [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
impl.hpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
move.cpp [Maintenance] [th05] Bosses: Start a new header for implementation macros 2022-04-16 23:53:46 +02:00
move[data].asm [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
render.cpp [Maintenance] master.hpp: Move into the master.lib directory 2024-07-09 08:41:24 +02:00
render[bss].asm [Reverse-engineering] [th05] Line sets: Structure 2020-08-19 20:10:06 +02:00
sprites[bss].asm [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
vars2[bss].asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00