ReC98/th04/main/midboss
nmlgc 3fad323d14 [Maintenance] master.hpp: Move into the master.lib directory
With the upcoming `#include` cleanup, it finally makes sense to split
off all graphics-related code into its own header. In turn, it makes
more sense to store all of these future master.lib headers in, well,
the master.lib directory, which provides a new 8 characters for their
file names. Turns out that the rationale I gave for the root directory
placement in 8266bbd didn't hold up 3½ years later…
(Also, the `pc98.h` declarations will eventually be split into
`game/coords.hpp` and something in `platform/x86real/pc98/`.)

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:24 +02:00
..
defeat.cpp [Maintenance] Random number ring buffer: Remove `extern "C"` 2023-06-06 21:07:08 +02:00
funcs[bss].asm [Decompilation] [th04/th05] Midbosses: Sprite area invalidation 2022-05-01 00:22:03 +02:00
inv.cpp [Build] Compile shared translation units in 386 mode by default 2023-06-30 19:59:11 +02:00
m3.cpp [Reverse-engineering] [th04] Stage 3 midboss: Fly angles 2023-06-13 04:26:26 +02:00
m4.cpp [Maintenance] master.hpp: Move into the master.lib directory 2024-07-09 08:41:24 +02:00
midboss.cpp [Maintenance] Move `extern "C"` into the headers it applies to 2024-07-09 08:40:49 +02:00
midboss.hpp [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
vars[bss].asm