ReC98/th04/main/boss
nmlgc 3fad323d14 [Maintenance] master.hpp: Move into the master.lib directory
With the upcoming `#include` cleanup, it finally makes sense to split
off all graphics-related code into its own header. In turn, it makes
more sense to store all of these future master.lib headers in, well,
the master.lib directory, which provides a new 8 characters for their
file names. Turns out that the rationale I gave for the root directory
placement in 8266bbd didn't hold up 3½ years later…
(Also, the `pc98.h` declarations will eventually be split into
`game/coords.hpp` and something in `platform/x86real/pc98/`.)

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:24 +02:00
..
b2.cpp [Reverse-engineering] [th04] Custom entity structure 1: Kurumi's spawn rays 2023-05-30 01:26:02 +02:00
b4m.cpp [Reverse-engineering] [th04] Custom entity structure 2: Stage 4 Marisa's bits 2023-05-30 01:26:02 +02:00
b4r.cpp [Reverse-engineering] [th04] Custom entity structure 3: Stage 4 Reimu's orbs 2023-05-30 01:26:02 +02:00
b6.asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00
b6.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
b6_anim.asm [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
backdrop.cpp [Maintenance] master.hpp: Move into the master.lib directory 2024-07-09 08:41:24 +02:00
backdrop.hpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
bg[bss].asm [Reverse-engineering] [th04/th05] .BB tile animation: Cel rendering 2021-06-21 15:48:28 +02:00
boss.cpp [Maintenance] master.hpp: Move into the master.lib directory 2024-07-09 08:41:24 +02:00
boss.hpp [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
boss[bss].asm [Maintenance] [th04/th05] Bosses: Merge BSS definitions into a single file 2022-04-30 14:37:40 +02:00
bosses.hpp [Decompilation] [th04/th05] Bosses: Backdrop rendering 2022-05-01 00:22:03 +02:00
bx1.asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00
bx1.cpp [Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude 2022-03-27 00:43:03 +01:00
bx2.cpp [Reverse-engineering] [th04] Gengetsu: Wave animation target 2023-05-30 01:26:02 +02:00
end[data].asm
explode.cpp [Maintenance] master.hpp: Move into the master.lib directory 2024-07-09 08:41:24 +02:00
explode_big.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
explode_small.asm [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
explosions[bss].asm [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
explosions_big[data].asm
explosions_reset.asm [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
impl.hpp [Maintenance] Move the `grcg_off` macro override into an explicit header 2024-07-09 08:40:14 +02:00
reset.cpp [Decompilation] [th05] Stage 1 midboss: Main function 2022-05-01 00:22:03 +02:00
vars[bss].asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00