..
formats
[Maintenance] Fix DEFCONV declarations, and remove them where possible
2020-09-07 21:18:39 +02:00
gaiji
[Maintenance] Reorganize gaiji definitions
2020-05-04 00:05:32 +02:00
hardware
[Reverse-engineering] [th03] SPRITE16 setup for double-buffered blitting
2020-09-07 21:18:39 +02:00
main
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
math
[Decompilation] [th05] Bosses: Smooth random movement
2020-08-16 21:41:34 +02:00
music
…
snd
…
sprites
[Build] Convert all known hardcoded sprites during the 32-bit build part
2020-07-09 22:28:15 +02:00
strings
…
cdg_p_na.asm
[Separate translation units] [th03] CDG: Non-alpha display (undecompilable)
2020-09-07 21:18:39 +02:00
chars.hpp
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
chars.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
common.h
…
hfliplut.c
[Decompilation] [th03] Lookup table for horizontally flipping planar pixels
2020-09-07 21:18:38 +02:00
main_01.cpp
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
mem.h
…
mem.inc
…
op_01.cpp
[Reverse-engineering] [th03/th04/th05] Configuration file
2020-02-23 17:24:17 +01:00
res_yume.cpp
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
resident.hpp
…
score.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
sprite16.cpp
[Reverse-engineering] [th03] SPRITE16 setup for double-buffered blitting
2020-09-07 21:18:39 +02:00
sprite16.hpp
[Reverse-engineering] [th03] SPRITE16 setup for double-buffered blitting
2020-09-07 21:18:39 +02:00
sprite16.inc
…
sprite16[bss].asm
…
start.asm
…
start[data].asm
…
th03.inc
[Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land
2020-09-07 21:18:37 +02:00