mirror of https://github.com/nmlgc/ReC98.git
86 lines
1.4 KiB
PHP
86 lines
1.4 KiB
PHP
; Everything here needs to be kept in sync with the C++ versions in
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; bullet.hpp!
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; States and modes
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; ----------------
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BSS_CLOUD_FRAMES = 16
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BMS_DECAY_FRAMES = 16
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BMS_SLOWDOWN_BASE_SPEED = (4 shl 4) + 8
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BMS_SLOWDOWN_FRAMES = 32
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; bullet_spawn_state_t
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BSS_GRAZEABLE = 0
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BSS_GRAZED = 1
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BSS_ACTIVE = 2
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BSS_CLOUD_BACKWARDS = 3
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BSS_CLOUD_FORWARDS = 4
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BSS_CLOUD_END = (BSS_CLOUD_FORWARDS + BSS_CLOUD_FRAMES)
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; bullet_move_state_t
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BMS_SLOWDOWN = 0
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BMS_SPECIAL = 1
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BMS_NORMAL = 2
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BMS_DECAY = 4
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BMS_DECAY_END = (BMS_DECAY + BMS_DECAY_FRAMES)
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; ----------------
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bullet_t struc
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flag db ?
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age db ?
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pos motion_t <?>
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from_pattern db ?
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db ?
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speed_cur db ?
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BULLET_angle db ?
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spawn_state db ?
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move_state db ?
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special_motion db ?
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speed_final db ?
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slowdown_time label byte
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turn_count label byte
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db ?
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slowdown_speed_delta label byte
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turn_angle label byte
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db ?
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BULLET_patnum dw ?
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if GAME eq 5
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BULLET_origin Point <?>
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distance dw ?
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endif
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bullet_t ends
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bullet_template_t struc
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spawn_type db ?
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patnum db ?
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BT_origin Point <?>
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if GAME eq 5
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pattern db ?
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BT_special_motion db ?
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spread db ?
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spread_angle_delta db ?
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BT_stack db ?
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stack_speed_delta db ?
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BT_angle db ?
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speed db ?
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else
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BT_velocity Point <?>
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pattern db ?
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BT_angle db ?
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speed db ?
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count db ?
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BT_delta bullet_template_delta_t <?>
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db ?
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BT_special_motion db ?
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db ?
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endif
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bullet_template_t ends
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PELLET_W = 8
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PELLET_H = 8
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BULLET16_W = 16
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BULLET16_H = 16
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