ReC98/th02
nmlgc f635948480 [Naming] .MPN: Rename mptn_* to mpn_*
We've been using the three-letter extension names for everything else
that isn't .DAT, so it's more consistent to do the same for .MPN,
however particularly nice and readable its FOURCC may be. 8.3 filenames
also really appreciate that they'll have to accommodate one fewer
letter.

Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-22 19:16:18 +02:00
..
core [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
formats [Naming] .MPN: Rename mptn_* to mpn_* 2021-04-22 19:16:18 +02:00
gaiji [Maintenance] [th03/th04/th05] Declare the symbol gaiji inherited from TH02 2020-09-12 11:29:20 +02:00
hardware [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
hiscore [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
main
math [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00
music
op [Maintenance] [th02] Move HUUHI.DAT declarations to their own file 2021-01-30 19:20:08 +01:00
snd [Translation unit catch-up] [th03] snd_determine_mode() 2021-04-21 17:28:59 +02:00
sprites [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
strings
exit.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
exit_dos.asm [Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl 2020-09-07 21:18:40 +02:00
exit_dos.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
frmdely1.c [Translation unit catch-up] [th03] frame_delay() 2021-04-03 22:15:51 +02:00
frmdely2.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
grp_rect.cpp [Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting 2021-01-05 19:55:42 +01:00
grppsafx.cpp [Decompilation] [th03] graph_putsa_fx() 2021-01-05 22:08:56 +01:00
initmain.cpp [Separate translation units] [th02/th03/th05] game_init_main() 2021-01-30 19:50:32 +01:00
initop.cpp [Separate translation units] [th02/th03/th05] game_init_op() 2021-01-31 16:53:59 +01:00
input_s.cpp [Separate translation units] [th02] input_sense() 2021-03-20 02:36:43 +01:00
keydelay.cpp [Separate translation units] [th02] key_delay() 2021-04-21 17:50:04 +02:00
main02_1.cpp [Naming] .MPN: Rename mptn_* to mpn_* 2021-04-22 19:16:18 +02:00
main_03.cpp
maine022.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
maine_03.c [Maintenance] Avoid MK_FP() where possible 2021-02-20 15:47:00 +01:00
maine_04.cpp [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
maine_05.cpp [Maintenance] Move the polar coordinate conversion functions to their own file 2021-04-03 22:31:00 +02:00
mem.h
mem.inc
mpn_i.cpp [Naming] .MPN: Rename mptn_* to mpn_* 2021-04-22 19:16:18 +02:00
op_01.cpp [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file 2021-02-20 23:49:45 +01:00
op_02_1.cpp [Separate translation units] [th01/th02/th03/th04] vram_planes_set() 2021-04-21 17:40:11 +02:00
op_02_3.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
op_03.cpp [Translation unit catch-up] [th03] frame_delay() 2021-04-03 22:15:51 +02:00
op_04.cpp [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
op_05.cpp [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file 2021-02-20 23:49:45 +01:00
op_06.cpp [Maintenance] master.hpp: Type-safe hmem_allocbyte() and hmem_free() wrappers 2021-04-21 17:50:12 +02:00
pi_load.cpp [Separate translation units] [th02/th03/th04] pi_load() 2021-01-05 20:01:44 +01:00
pi_put.cpp [Separate translation units] [th02] .PI blitting 2021-01-05 19:34:59 +01:00
res_init.cpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
resident.hpp [Maintenance] [th02] Move the resident structure declaration to its own file 2021-01-30 18:53:07 +01:00
score.c [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
score.h
score.inc
scoreenc.c
scorelod.c
snd_dlym.cpp [Separate translation units] [th02] snd_delay_until_measure() 2021-01-05 19:32:18 +01:00
snd_dlyv.c [Separate translation units] [th02] snd_delay_until_volume() 2021-01-31 15:14:55 +01:00
snd_kaja.c [Separate translation units] [th02] snd_kaja_interrupt() 2021-01-05 19:33:37 +01:00
snd_load.c [Separate translation units] [th02] snd_load() 2021-01-30 19:57:28 +01:00
snd_mmdr.c [Decompilation] [th02] snd_mmd_resident() 2021-04-03 22:10:41 +02:00
snd_mode.c [Separate translation units] [th02] snd_determine_mode() 2021-01-31 15:18:09 +01:00
snd_pmdr.c [Separate translation units] [th02] snd_pmd_resident() 2021-01-31 15:18:06 +01:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
snd_se_r.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
th02.h [Separate translation units] [th02] game_exit() 2021-01-31 16:53:55 +01:00
th02.inc [Translation unit catch-up] [th04] frame_delay() / .PI display and loading 2021-04-21 17:44:15 +02:00
vector2.cpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00
zun_res1.cpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
zun_res2.c [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
zun_res3.c [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
zunerror.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00