ReC98/th03
nmlgc 84baa1d477 [Maintenance] Rename the `_FORCE_INT` enum members to indicate signedness
Part of P0116, funded by [Anonymous] and Lmocinemod.
2020-09-12 12:09:30 +02:00
..
formats [Reverse-engineering] [th03/th04/th05] High score menu: Entered place 2020-09-12 11:29:09 +02:00
gaiji [Maintenance] [th03/th04/th05] Declare the symbol gaiji inherited from TH02 2020-09-12 11:29:20 +02:00
hardware [Decompilation] [th03] Input mode and delay functions 2020-09-07 21:18:40 +02:00
hiscore [Reverse-engineering] [th03/th04/th05] High score menu: Entered place 2020-09-12 11:29:09 +02:00
main [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
math [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
music [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() 2020-02-16 21:35:16 +01:00
snd [Decompilation] [th03] YUME.CFG loading and saving 2020-09-07 21:18:40 +02:00
sprites [Build] Convert all known hardcoded sprites during the 32-bit build part 2020-07-09 22:28:15 +02:00
strings [Reverse-engineering] [th03] 1P/2P selection gaiji cursor 2019-12-29 20:59:34 +01:00
cdg_p_na.asm [Separate translation units] [th03] CDG: Non-alpha display (undecompilable) 2020-09-07 21:18:39 +02:00
chars.hpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
hfliplut.c [Decompilation] [th03] Lookup table for horizontally flipping planar pixels 2020-09-07 21:18:38 +02:00
inp_m_w.cpp [Decompilation] [th03] Input mode and delay functions 2020-09-07 21:18:40 +02:00
main_01.cpp [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
mem.h [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mem.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
op_01.cpp [Decompilation] [th03] YUME.CFG loading and saving 2020-09-07 21:18:40 +02:00
res_yume.cpp [Decompilation] [th03] YUME.CFG loading and saving 2020-09-07 21:18:40 +02:00
resident.hpp [Decompilation] [th03] YUME.CFG loading and saving 2020-09-07 21:18:40 +02:00
score.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
sprite16.cpp [Reverse-engineering] [th03] SPRITE16 setup for double-buffered blitting 2020-09-07 21:18:39 +02:00
sprite16.hpp [Maintenance] Rename the `_FORCE_INT` enum members to indicate signedness 2020-09-12 12:09:30 +02:00
sprite16.inc [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16[bss].asm [Reverse-engineering] [th03] Playfield sprite clipping coordinates 2019-11-28 23:12:10 +01:00
start.asm [Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl 2020-09-07 21:18:40 +02:00
start[data].asm [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
th03.inc [Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land 2020-09-07 21:18:37 +02:00