ReC98/th04/main/item
nmlgc 2458172c98 [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
Part of P0223, funded by Blue Bolt and rosenrose.
2022-11-30 17:00:42 +01:00
..
enemy_drops[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
invalidate.asm [Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable 2022-08-16 01:44:16 +02:00
item.hpp [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
items[bss].asm [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
items[data].asm [Reverse-engineering] [th04/th05] Remaining item-related globals 2020-08-28 15:00:33 +02:00
miss_add.asm [Reverse-engineering] [th04/th05] Remaining item-related globals 2020-08-28 15:00:33 +02:00
render.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
splash.hpp [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
splash_dot_render.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
splash_u.cpp [Decompilation] [th04/th05] Items: Splash circle spawn/update functions 2022-03-05 15:31:50 +01:00
splashes[bss].asm [Decompilation] [th04/th05] Items: Splash circle spawn/update functions 2022-03-05 15:31:50 +01:00
splashes_render.asm [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00