..
formats
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00
hardware
[Reverse-engineering] [th02/th03/th04/th05] Back/front page pairs
2018-12-30 00:16:18 +01:00
hud
[Reverse-engineering] [th05] Number display using the bold gaiji font
2019-03-06 19:32:38 +01:00
math
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
music
[Reduction] Bouncing Music Room polygons
2017-01-09 21:10:33 +01:00
snd
[C decompilation] Finish TH02's OP.EXE
2015-03-16 22:36:50 +01:00
sprites
[Reverse-engineering] [th04/th05] Spark animation
2019-02-28 17:43:15 +01:00
strings
[C decompilation] Finish TH02's OP.EXE
2015-03-16 22:36:50 +01:00
boss_funcs[bss].asm
[Reverse-engineering] [th02/th04/th05] Boss-related function pointers
2018-12-18 19:52:41 +01:00
exit.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00
exit_dos.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00
gaiji_boldfont.inc
[Reverse-engineering] [th05] Number display using the bold gaiji font
2019-03-06 19:32:38 +01:00
initmain.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00
main02_1.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00
main02_2.c
[C decompilation] Finish TH02's OP.EXE
2015-03-16 22:36:50 +01:00
maine021.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00
maine022.c
[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
2015-03-15 23:51:11 +01:00
maine_03.c
[C decompilation] Finish TH02's OP.EXE
2015-03-16 22:36:50 +01:00
maine_04.c
[Maintenance] [th02] Split off HUUHI.DAT pre-save encoding into a separate file
2015-09-09 17:08:42 +02:00
maine_05.c
Centrally include master.h in ReC98.h
2015-03-03 06:47:23 +01:00
op_01.c
[Maintenance] [th02] Move the menu options in huuma_cfg_t to their own structure
2015-09-08 17:19:32 +02:00
op_02_1.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00
op_02_2.c
[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
2015-03-15 23:51:11 +01:00
op_03.c
Centrally include master.h in ReC98.h
2015-03-03 06:47:23 +01:00
op_04.c
[Maintenance] Fix any whitespace issues in our own code
2015-09-07 15:44:48 +02:00
op_05.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00
op_06.c
[Maintenance] Fix any whitespace issues in our own code
2015-09-07 15:44:48 +02:00
playchar_speed[bss].asm
[Reverse-engineering] [th02/th05] Player movement speed
2018-12-26 22:07:34 +01:00
power_overflow[data].asm
[Reverse-engineering] [th02/th04/th05] Power overflow bonus
2018-09-02 20:48:31 +02:00
score.c
[C decompilation] [th02/op] High score screen
2015-03-03 04:25:19 +01:00
scoreenc.c
[Maintenance] [th02] Split off HUUHI.DAT pre-save encoding into a separate file
2015-09-09 17:08:42 +02:00
scorelod.c
[C decompilation] [th02/op] High score screen
2015-03-03 04:25:19 +01:00
spark_render.asm
[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites
2019-02-28 17:43:15 +01:00
th02.h
[C decompilation] [th02] ZUN_RES.COM
2015-09-17 03:43:28 +02:00
th02.inc
[Maintenance] Rename the extension of game-specific ASM includes to .inc
2019-09-21 13:03:56 +02:00
tiles[bss].asm
[Reverse-engineering] [th02/th04/th05] Stage background tile ring buffer
2018-12-29 17:03:24 +01:00
zun_res1.c
[C decompilation] [th02] ZUN_RES.COM
2015-09-17 03:43:28 +02:00
zun_res2.c
[C decompilation] [th02] ZUN_RES.COM
2015-09-17 03:43:28 +02:00
zunerror.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00