ReC98/th03/sprites
nmlgc ed4d7282a0 [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far
A future sprite converter (documented in #8) could then convert these
to C or ASM arrays.

(Except for the piano sprites for TH05's Music Room, which are stored
and used in such a compressed way that it defeats the purpose of
storing them as bitmaps.
2020-06-21 23:03:45 +02:00
..
score.asm [Reverse-engineering] [th03] In-game score font 2020-01-19 22:07:31 +01:00
score.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
sprites.h [Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs 2020-03-07 21:19:25 +01:00