mirror of https://github.com/nmlgc/ReC98.git
214 lines
5.4 KiB
C
214 lines
5.4 KiB
C
/* ReC98
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* -----
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* Code segment #5 of TH02's OP.EXE
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*/
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#include "th02/th02.h"
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#include "th02/formats/pi.h"
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char sel = 1;
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int8_t sel_padding = 0;
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const char *DESC[SHOTTYPE_COUNT][3] = {
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" 陰陽玉の力を使わない ",
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" 広範囲でかつ機動力に ",
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" 強い高機動力タイプ ",
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" 靈撃が優れている ",
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" バランスの取れた ",
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" 防御重視タイプ ",
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" 陰陽玉の力で戦う ",
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" 攻撃力が優れている ",
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" 攻撃重視タイプ "
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};
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const char *CHOOSE = "靈夢の戦闘スタイルを、下の3つからえらんでね";
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const char *EXTRA_NOTE[] = {
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"注) エキストラステージでは、難易度、プレイヤー、ボム数は変更出来ません",
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" それぞれ、難易度EXTRA、プレイヤー3人、ボム1個となります "
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};
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const char *CLEARED = " ☆☆CLEARED☆☆ ";
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char cleared_game_with[SHOTTYPE_COUNT];
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char cleared_extra_with[SHOTTYPE_COUNT];
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long unused[2];
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void pascal graph_copy_rect_1_to_0(int x, int y, int w, int h);
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void copy_pic_back(int sel, int highlight)
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{
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int x, y;
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if(!highlight) {
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switch(sel) {
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case 0: x = 16; y = 128; break;
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case 1: x = 224; y = 224; break;
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case 2: x = 432; y = 128; break;
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}
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graph_copy_rect_1_to_0(x, y, 16, 144);
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graph_copy_rect_1_to_0(x, y, 192, 10);
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} else {
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switch(sel) {
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case 0: x = 208; y = 136; break;
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case 1: x = 416; y = 232; break;
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case 2: x = 624; y = 136; break;
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}
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graph_copy_rect_1_to_0(x, y, 16, 144);
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switch(sel) {
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case 0: x = 24; y = 272; break;
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case 1: x = 232; y = 368; break;
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case 2: x = 440; y = 272; break;
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}
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graph_copy_rect_1_to_0(x, y, 192, 8);
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}
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}
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void darken_pic_at(int x, int y)
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{
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int row_p = VRAM_OFFSET(x, y);
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int row, col;
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grcg_setcolor(GC_RMW, 0);
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for(row = 0; row < 144; row++, row_p += 640 / 8) {
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for(col = 0; col < 192 / 8; col += 2) {
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VRAM_PUT(B, row_p + col, (row & 1 ? 0xAAAA : 0x5555), 16);
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}
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}
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grcg_off();
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}
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void draw_shottype_desc(int sel, int color)
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{
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int x, y;
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switch(sel) {
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case 0: x = 16; y = 296; break;
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case 1: x = 224; y = 136; break;
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case 2: x = 432; y = 296; break;
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}
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grcg_setcolor(GC_RMW, color);
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grcg_round_boxfill(x + 8, y + 8, x + 200, y + 72, 8);
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grcg_setcolor(GC_RMW, 0);
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grcg_round_boxfill(x, y, x + 192, y + 64, 8);
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grcg_off();
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graph_putsa_fx(x + 8, y + 8 + 0, FX(color, 2, 0), DESC[sel][0]);
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graph_putsa_fx(x + 8, y + 8 + 16, FX(color, 2, 0), DESC[sel][1]);
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graph_putsa_fx(x + 8, y + 8 + 32, FX(color, 2, 0), DESC[sel][2]);
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}
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void pascal draw_header(void)
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{
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grcg_setcolor(GC_RMW, 12); grcg_round_boxfill(136, 24, 520, 56, 8);
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grcg_setcolor(GC_RMW, 0); grcg_round_boxfill(128, 16, 512, 48, 8);
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grcg_off();
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graph_putsa_fx(144, 24, FX(12, 2, 0), CHOOSE);
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if(resident->stage == 5) {
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grcg_setcolor(GC_RMW, 12); grcg_round_boxfill(24, 56, 632, 104, 8);
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grcg_setcolor(GC_RMW, 0); grcg_round_boxfill(16, 48, 624, 96, 8);
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grcg_off();
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graph_putsa_fx(32, 56, FX(15, 2, 0), EXTRA_NOTE[0]);
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graph_putsa_fx(32, 72, FX(15, 2, 0), EXTRA_NOTE[1]);
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}
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}
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void pascal shottype_menu_init(void)
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{
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#define DRAW_CLEARED_FOR(mode) \
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if(cleared_##mode##_with[0]) { \
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graph_putsa_fx(16, 112, FX(15, 2, 0), CLEARED); \
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} \
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if(cleared_##mode##_with[1]) { \
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graph_putsa_fx(224, 112, FX(15, 2, 0), CLEARED); \
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} \
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if(cleared_##mode##_with[2]) { \
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graph_putsa_fx(432, 112, FX(15, 2, 0), CLEARED); \
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}
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palette_black();
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graph_accesspage(0);
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pi_load_put_free(3, "TSELECT.pi");
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graph_copy_page(1);
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graph_accesspage(0);
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if(resident->stage != 5) {
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DRAW_CLEARED_FOR(game);
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} else {
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DRAW_CLEARED_FOR(extra);
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}
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pi_slot_put( 24, 136, 0);
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pi_slot_put(224, 224, 1);
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pi_slot_put(440, 136, 2);
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resident->shottype = 1;
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darken_pic_at( 24, 136);
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darken_pic_at(440, 136);
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draw_shottype_desc(0, 7);
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draw_shottype_desc(1, 12);
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draw_shottype_desc(2, 7);
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draw_header();
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palette_black_in(2);
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}
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void pascal shottype_menu(void)
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{
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int input_locked = 0;
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int pic_x[] = { 16, 224, 432};
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int pic_y[] = {128, 224, 128};
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unsigned int input_delay = 0;
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shottype_menu_init();
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#define DRAW_NEW_SEL() \
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frame_delay(1); copy_pic_back(sel, 1); \
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frame_delay(1); draw_shottype_desc(sel, 12); \
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frame_delay(1); pi_slot_put(pic_x[sel], pic_y[sel], sel);
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do {
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input_sense();
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if(!input_locked) {
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if(key_det & INPUT_LEFT) {
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draw_shottype_desc(sel, 7);
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frame_delay(1);
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copy_pic_back(sel, 0);
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frame_delay(1);
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pi_slot_put(pic_x[sel] + 8, pic_y[sel] + 8, sel);
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frame_delay(1);
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darken_pic_at(pic_x[sel] + 8, pic_y[sel] + 8);
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RING_DEC(sel, SHOTTYPE_COUNT - 1);
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DRAW_NEW_SEL();
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}
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if(key_det & INPUT_RIGHT) {
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copy_pic_back(sel, 0);
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frame_delay(1);
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pi_slot_put(pic_x[sel] + 8, pic_y[sel] + 8, sel);
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frame_delay(1);
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draw_shottype_desc(sel, 7);
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frame_delay(1);
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darken_pic_at(pic_x[sel] + 8, pic_y[sel] + 8);
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RING_INC(sel, SHOTTYPE_COUNT - 1);
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DRAW_NEW_SEL();
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}
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if(key_det & INPUT_SHOT || key_det & INPUT_OK) {
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resident->shottype = sel;
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break;
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}
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}
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frame_delay(1);
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input_locked = key_det;
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if(input_locked) {
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input_delay++;
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if(input_delay > 30) {
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input_locked = 0;
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}
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} else {
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input_delay = 0;
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}
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} while(1);
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graph_pi_free(&pi_slot_headers[0], pi_slot_buffers[0]);
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graph_pi_free(&pi_slot_headers[1], pi_slot_buffers[1]);
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graph_pi_free(&pi_slot_headers[2], pi_slot_buffers[2]);
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palette_black_out(1);
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}
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