..
formats
[Decompilation] [th03] Lookup table for horizontally flipping planar pixels
2020-09-07 21:18:38 +02:00
gaiji
[Maintenance] Reorganize gaiji definitions
2020-05-04 00:05:32 +02:00
hardware
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
main
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
math
[Decompilation] [th05] Bosses: Smooth random movement
2020-08-16 21:41:34 +02:00
music
[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
2020-02-16 21:35:16 +01:00
snd
[Reverse-engineering] [th03/th04/th05] snd_delay_until_measure
2019-12-17 22:44:27 +01:00
sprites
[Build] Convert all known hardcoded sprites during the 32-bit build part
2020-07-09 22:28:15 +02:00
strings
[Reverse-engineering] [th03] 1P/2P selection gaiji cursor
2019-12-29 20:59:34 +01:00
chars.hpp
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
chars.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
common.h
[Maintenance] [th03/th04/th05] Start a new "essential macros" file
2020-02-23 16:56:15 +01:00
hfliplut.c
[Decompilation] [th03] Lookup table for horizontally flipping planar pixels
2020-09-07 21:18:38 +02:00
main_01.cpp
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
mem.h
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
mem.inc
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
op_01.cpp
[Reverse-engineering] [th03/th04/th05] Configuration file
2020-02-23 17:24:17 +01:00
res_yume.cpp
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
resident.hpp
[Build] Don't word-align everything by default
2020-04-03 17:35:57 +02:00
score.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
sprite16.cpp
[Maintenance] [th02/th03/th04/th05] Establish a common name for code segment 2
2020-09-07 21:18:38 +02:00
sprite16.hpp
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
sprite16.inc
[Decompilation] [th03] Sprite display calls
2019-11-28 23:14:21 +01:00
sprite16[bss].asm
[Reverse-engineering] [th03] Playfield sprite clipping coordinates
2019-11-28 23:12:10 +01:00
start.asm
[Reverse-engineering] [th03] Demo initialization
2020-02-23 16:58:30 +01:00
start[data].asm
[Reverse-engineering] [th03] Demo initialization
2020-02-23 16:58:30 +01:00
th03.inc
[Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land
2020-09-07 21:18:37 +02:00