..
core
[Decompilation] [th03] game_exit_from_mainl_to_main()
2021-01-05 22:16:19 +01:00
formats
[Decompilation] [th03] .CDG: Loading and freeing
2021-01-05 22:17:48 +01:00
gaiji
[Maintenance] [th03/th04/th05] Declare the symbol gaiji inherited from TH02
2020-09-12 11:29:20 +02:00
hardware
[Decompilation] [th03] graph_putsa_fx()
2021-01-05 22:08:56 +01:00
hiscore
[Reverse-engineering] [th03/th04/th05] High score menu: Entered place
2020-09-12 11:29:09 +02:00
main
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
math
[Maintenance] Consistently express angle literals in signed hex format
2020-10-02 14:48:54 +02:00
music
[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
2020-02-16 21:35:16 +01:00
snd
[Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure()
2021-01-30 18:23:03 +01:00
sprites
[Build] Convert all known hardcoded sprites during the 32-bit build part
2020-07-09 22:28:15 +02:00
strings
[Reverse-engineering] [th03] 1P/2P selection gaiji cursor
2019-12-29 20:59:34 +01:00
cdg_load.cpp
[Decompilation] [th03] .CDG: Loading and freeing
2021-01-05 22:17:48 +01:00
cdg_p_na.asm
[Maintenance] Rename "seg2" to "SHARED"
2020-11-03 17:01:26 +01:00
chars.hpp
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
chars.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
common.h
[Maintenance] [th03/th04/th05] Start a new "essential macros" file
2020-02-23 16:56:15 +01:00
exitmain.cpp
[Decompilation] [th03] game_exit_from_mainl_to_main()
2021-01-05 22:16:19 +01:00
grppsafx.cpp
[Decompilation] [th03] graph_putsa_fx()
2021-01-05 22:08:56 +01:00
hfliplut.asm
[Build] [th03] Keep hflip_lut_generate() in ASM due to alignment issues
2020-11-16 20:01:34 +01:00
inp_m_w.cpp
[Maintenance] master.hpp transition: Joystick data and functions
2021-01-05 22:08:57 +01:00
inp_wait.cpp
[Decompilation] [th03] input_wait_for_ok_or_measure()
2021-01-05 21:54:02 +01:00
main_01.cpp
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
mem.h
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
mem.inc
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
mrs.cpp
[Decompilation] [th03] .MRS: Persistent horizontal flipping
2020-11-16 20:01:31 +01:00
op_01.cpp
[Maintenance] Remove the RES_ID_LEN macro
2020-11-02 21:17:55 +01:00
pi_load.cpp
[Separate translation units] [th02/th03/th04] pi_load()
2021-01-05 20:01:44 +01:00
pi_put_q.cpp
[Decompilation] [th03/th04] pi_put_quarter_8()
2021-01-05 19:47:12 +01:00
res_yume.cpp
[Decompilation] [th03] YUME.CFG loading and saving
2020-09-07 21:18:40 +02:00
resident.hpp
[Maintenance] Remove the RES_ID_LEN macro
2020-11-02 21:17:55 +01:00
score.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
snd_dlym.cpp
[Decompilation] [th03/th04] snd_delay_until_measure()
2021-01-05 21:56:57 +01:00
sprite16.cpp
[Maintenance] Rename "seg2" to "SHARED"
2020-11-03 17:01:26 +01:00
sprite16.hpp
[Maintenance] Rename the `_FORCE_INT` enum members to indicate signedness
2020-09-12 12:09:30 +02:00
sprite16.inc
[Decompilation] [th03] Sprite display calls
2019-11-28 23:14:21 +01:00
sprite16[bss].asm
[Reverse-engineering] [th03] Playfield sprite clipping coordinates
2019-11-28 23:12:10 +01:00
start.asm
[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
2020-09-07 21:18:40 +02:00
start[data].asm
[Reverse-engineering] [th03] Demo initialization
2020-02-23 16:58:30 +01:00
th03.inc
[Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land
2020-09-07 21:18:37 +02:00