ReC98/th04/main/bullet
nmlgc 718590908f [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
Mostly centered around the HUD, popup, overlay, boss, and player shot
functions we're about to reference in the upcoming decompilations.

Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-26 20:44:54 +01:00
..
add.cpp [Maintenance] Macros: Avoid references to implicit local variables 2022-03-25 14:03:53 +01:00
bullet.hpp [Maintenance] Add a new typedef for unsigned Q4.4 values 2022-03-05 15:31:50 +01:00
bullet.inc [Reverse-engineering] [th04/th05] Bullets: Special motion types 2022-03-05 15:31:47 +01:00
bullets[bss].asm [Reverse-engineering] [th05] Bullets: Spawn function (undecompilable) 2021-07-31 20:19:33 +02:00
pellet_r.asm [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00
pellet_r[bss].asm [Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count` 2020-05-03 23:17:37 +02:00
template[bss].asm [Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land 2020-08-16 21:40:33 +02:00
tune[bss].asm [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00
types.h [Maintenance] Add a new typedef for unsigned Q4.4 values 2022-03-05 15:31:50 +01:00
types.inc [Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group 2021-07-31 09:33:49 +02:00
update.cpp [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
update[bss].asm [Reverse-engineering] [th04/th05] Bullets: Parameters for special motion types 2022-02-28 22:13:06 +01:00