ReC98/th01/main
nmlgc 54653a33c3 [Decompilation] [th01] Boss entities and animations: Move all data to C land
Part of P0211, funded by Lmocinemod and Arandui.
2022-08-08 20:16:16 +02:00
..
boss [Decompilation] [th01] Boss entities and animations: Move all data to C land 2022-08-08 20:16:16 +02:00
bullet [Decompilation] [th01] YuugenMagan: Move all data to C land 2022-08-08 20:15:10 +02:00
hud [Decompilation] [th01] HUD: Move all data to C land 2022-08-08 20:15:57 +02:00
player [Decompilation] [th01] Player / REIIDEN.EXE .PTN: Move most data to C land 2022-08-08 20:15:45 +02:00
stage [Decompilation] [th01] Items: Move all data to C land 2022-08-08 20:16:01 +02:00
debug.hpp [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
entity.hpp [Decompilation] [th01] Add a generic entity position template 2022-05-31 22:55:33 +02:00
particle.cpp [Decompilation] [th01] Merge segment 32 into a single translation unit 2022-07-17 20:46:02 +02:00
particle.hpp [Decompilation] [th01] Kikuri: Sprite loading and initial variables 2022-06-16 22:51:55 +02:00
player_is_hit[bss].asm
playfld.hpp [Maintenance] "Properly" work around playfield fraction inaccuracies 2022-07-17 19:34:48 +02:00
playfld.inc [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
select_r.cpp [Maintenance] [th01] Define select_for_rank() as `static` 2022-08-08 20:11:45 +02:00
shape.cpp [Decompilation] [th01] .GRC / 8×8 shapes: Move all data to C land 2022-08-08 20:16:05 +02:00
shape.hpp [Decompilation] [th01] Elis: Pattern 3/13 2022-05-31 22:55:33 +02:00
spawnray.hpp [Decompilation] [th01] Sariel: Pattern 7/16 2022-01-31 07:18:43 +01:00
vars.hpp [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00