ReC98/th02
nmlgc 5a7fb6879f [Maintenance] Use the same resident structure pointer name for every game
The TH04/TH05 BGM/SE mode setup is a good example for code where
different structure field offsets will vanish completely upon reverse-
engineering. If we continued to use the per-game ID string as the
variable name, we'd only have another game-specific "difference" there.

Part of P0065, funded by Touhou Patch Center.
2020-01-03 21:26:10 +01:00
..
formats [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
gaiji [Naming] [th02] Gaiji loading 2019-12-17 23:26:54 +01:00
hardware [Decompilation] Add separate types for 1bpp planar pixel lines 2019-12-17 23:26:59 +01:00
hud [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
math [Maintenance] Change a few ASM .inc files to use 8.3 names 2019-09-24 21:58:18 +02:00
music [Reduction] [th03/th04/th05] Music Room code identical to TH02 2019-12-17 23:26:56 +01:00
player [Maintenance] [th04/th05] Separate constant for the player↔option distance 2019-10-14 23:41:57 +02:00
snd [Decompilation] [th05] Character-independent shot type functions 2019-12-22 15:37:36 +01:00
sprites [Reverse-engineering] [th04/th05] Spark animation 2019-02-28 17:43:15 +01:00
strings [Position independence] master.lib graph_* function calls 2019-12-29 21:15:38 +01:00
boss_funcs[bss].asm [Reverse-engineering] [th02/th04/th05] Boss-related function pointers 2018-12-18 19:52:41 +01:00
demo.h [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
demo[bss].asm [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
demo[data].asm [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
exit.asm [Reduction] [th03/th04/th05] game_exit 2019-11-24 12:45:17 +01:00
exit.c [Reduction] [th03/th04/th05] game_exit 2019-11-24 12:45:17 +01:00
exit_dos.asm [Reduction] [th03/th04/th05] game_exit_to_dos 2019-11-24 12:45:25 +01:00
exit_dos.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
initexit.h [Reduction] [th03/th04/th05] game_init_main 2019-11-24 14:14:13 +01:00
initmain.asm [Reduction] [th03/th04/th05] game_init_main 2019-11-24 14:14:13 +01:00
initmain.c [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
initop.asm [Reduction] [th03/th04/th05] game_init_op 2019-11-24 14:04:36 +01:00
initop.c [Reduction] [th03/th04/th05] game_init_op 2019-11-24 14:04:36 +01:00
main02_1.c [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
main02_2.c [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
maine021.c [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
maine022.c [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
maine_03.c [Maintenance] Use the same resident structure pointer name for every game 2020-01-03 21:26:10 +01:00
maine_04.c [Maintenance] Use the same resident structure pointer name for every game 2020-01-03 21:26:10 +01:00
maine_05.c Centrally include master.h in ReC98.h 2015-03-03 06:47:23 +01:00
mem.h [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
mem.inc [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
op_01.c [Maintenance] Use the same resident structure pointer name for every game 2020-01-03 21:26:10 +01:00
op_02_1.c [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
op_02_2.c [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
op_03.c [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
op_04.c [Maintenance] Improve score data file-related type and function names 2019-12-28 12:14:02 +01:00
op_05.c [Maintenance] Use the same resident structure pointer name for every game 2020-01-03 21:26:10 +01:00
op_06.c [Maintenance] Clean up PI function declarations and comments 2019-12-17 23:27:01 +01:00
playchar_speed[bss].asm [Reverse-engineering] [th02/th05] Player movement speed 2018-12-26 22:07:34 +01:00
playfld.h [Position independence] False positives in master.lib GRCG function calls 2019-11-14 00:51:48 +01:00
playfld.inc [Position independence] False positives in master.lib GRCG function calls 2019-11-14 00:51:48 +01:00
power_overflow[data].asm [Reverse-engineering] [th02/th04/th05] Power overflow bonus 2018-09-02 20:48:31 +02:00
score.c [Maintenance] Improve score data file-related type and function names 2019-12-28 12:14:02 +01:00
score.h [Reverse-engineering] [th04/th05] GENSOU.SCR structure 2019-12-28 12:18:43 +01:00
score.inc [Maintenance] Move a few more ASM definitions to their own .inc files 2019-09-21 13:05:54 +02:00
scoreenc.c [Maintenance] Improve score data file-related type and function names 2019-12-28 12:14:02 +01:00
scorelod.c [Maintenance] Improve score data file-related type and function names 2019-12-28 12:14:02 +01:00
spark_render.asm [Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites 2019-02-28 17:43:15 +01:00
th02.h [Maintenance] Use the same resident structure pointer name for every game 2020-01-03 21:26:10 +01:00
th02.inc [Maintenance] Use a single DEFCONV definition file to cover all games 2019-12-17 23:27:01 +01:00
tiles[bss].asm [Reverse-engineering] [th02/th04/th05] Stage background tile ring buffer 2018-12-29 17:03:24 +01:00
zun_res1.c [Maintenance] Use the same resident structure pointer name for every game 2020-01-03 21:26:10 +01:00
zun_res2.c [Maintenance] Improve score data file-related type and function names 2019-12-28 12:14:02 +01:00
zunerror.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00