ReC98/th03/shots.hpp

29 lines
556 B
C++

#define SHOT_VELOCITY -12.0f
#define SHOT_SO_PID (320 / 8)
#define SHOT_SPRITE_COUNT 4
#define SHOT_W 16
#define SHOT_H 8
#define SHOT_VRAM_W (SHOT_W / 8)
#define SHOT_VRAM_H (SHOT_H / 2)
struct shotpair_t {
char flag;
char unused_1;
SPPoint topleft;
Subpixel velocity_y;
unsigned int so_pid;
unsigned char so_anim;
char unused_2;
unsigned char pid;
char unused_3;
};
#define SHOTPAIR_DISTANCE 16
#define SHOTPAIR_COUNT 32
extern shotpair_t shotpairs[SHOTPAIR_COUNT];
void pascal near shots_update(void);
void pascal near shots_render(void);