ReC98/th01/sprites
nmlgc 7a0e5d8d85 [Decompilation] [th01] Player: Miss animation
And even the final function in this 3-push series comes with a
potential visual glitch…

Completes P0164, funded by Yanga.
2021-10-20 10:59:36 +02:00
..
ileave_m.bmp [Decompilation] [th01] Interleaving both VRAM pages in an 8×8 square 2020-09-28 13:09:49 +02:00
ileave_m.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
laser_s.bmp [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
laser_s.h [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
main_ptn.h [Decompilation] [th01] Player: Miss animation 2021-10-20 10:59:36 +02:00
main_ptn.inc [Decompilation] [th01] Player: Main control and rendering function 2021-10-20 10:59:36 +02:00
pellet.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pellet.h [Decompilation] [th01] Pellets: Reset and decay functions 2020-07-12 16:34:16 +02:00
pellet_c.bmp [Decompilation] [th01] Pellet delay cloud blitting and unblitting 2020-07-12 15:15:05 +02:00
pellet_c.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
shape8x8.bmp [Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes 2021-08-22 14:55:54 +02:00
shape8x8.hpp [Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes 2021-08-22 14:55:54 +02:00