ReC98/th01/main
nmlgc e39e5cd73e [Decompilation] [th01] Bombs: Damage condition
Frame 100 in the overall animation, frame 40 during the damaging part.

Part of P0165, funded by Ember2528.
2021-11-07 22:42:41 +01:00
..
boss [Decompilation] [th01] Bombs: Damage condition 2021-11-07 22:42:41 +01:00
bullet [Naming] [th01] Drop the redundant `_all()` suffix on manager class methods 2021-11-07 22:40:34 +01:00
hud [Decompilation] [th01] HUD: Background snapping and initial rendering 2021-10-09 23:23:46 +02:00
player [Decompilation] [th01] Bombs: Damage condition 2021-11-07 22:42:41 +01:00
stage [Decompilation] Move palette loops to common macros 2021-11-07 22:41:39 +01:00
debug.hpp [Reverse-engineering] [th01] Test mode damage flag 2020-12-18 01:38:50 +01:00
particle.cpp [Decompilation] [th01] Bombs: Damage condition 2021-11-07 22:42:41 +01:00
particle.hpp [Decompilation] [th01] Particle system 2021-10-09 23:25:59 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Decompilation] [th01] Konngara: Pattern 3/12 2021-08-22 16:14:33 +02:00
playfld.inc [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
select_r.cpp [Maintenance] Force the difficulty level enum to `int` 2021-09-28 18:05:25 +02:00
shape.cpp [Maintenance] [th01] Start a new header for commonly used VRAM color indices 2021-09-28 18:05:24 +02:00
shape.hpp [Decompilation] [th01] Items: Generic unblit/update/render function 2021-09-28 18:05:24 +02:00
vars.hpp [Maintenance] Force the difficulty level enum to `int` 2021-09-28 18:05:25 +02:00