mirror of https://github.com/nmlgc/ReC98.git
![]() This gets rid of a couple of per-entity sprite bitplane types, makes sprite declarations easier to read by putting width and height next to each other… and points out a number of array dimension mistakes -.- Even in places where we can't use it. Part of P0138, funded by [Anonymous] and Blue Bolt. |
||
---|---|---|
.. | ||
pointnum.hpp | ||
score.bmp | ||
score.hpp |