ReC98/th02/hardware
nmlgc 9739f69729 [Maintenance] Add a 1bpp rectangle template, for custom per-row types
This gets rid of a couple of per-entity sprite bitplane types, makes
sprite declarations easier to read by putting width and height next to
each other… and points out a number of array dimension mistakes -.-
Even in places where we can't use it.

Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-21 18:01:57 +02:00
..
frmdelay.h [Maintenance] Only use the `far` keyword to declare intent 2021-02-20 15:47:30 +01:00
frmdely1.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
grp_rect.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
grp_rect.h [Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting 2021-01-05 19:55:42 +01:00
grppsafx.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
input.hpp [Separate translation units] [th02] input_sense() 2021-03-20 02:36:43 +01:00
input.inc [Position independence] [th02/th04/th05] False positives in input constants 2020-02-29 16:01:13 +01:00
input_s.cpp [Translation unit catch-up] [th03] frame_delay() 2021-04-03 22:15:51 +02:00
input_sense[bss].asm [ZUN symbols] key_det / shiftkey 2019-11-30 19:32:10 +01:00
keydelay.cpp [Separate translation units] [th02] key_delay() 2021-04-21 17:50:04 +02:00
pages[bss].asm [Reverse-engineering] [th02/th03/th04/th05] Back/front page pairs 2018-12-30 00:16:18 +01:00