mirror of https://github.com/nmlgc/ReC98.git
23 lines
530 B
NASM
23 lines
530 B
NASM
TILES_MEMORY_X = 512 / TILE_W
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public _halftiles_dirty, _halftiles_dirty_end
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_halftiles_dirty db (TILES_MEMORY_X * TILE_FLAGS_Y) dup(?)
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_halftiles_dirty_end label byte
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public _tile_ring
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_tile_ring dw (TILES_MEMORY_X * TILES_Y) dup(?)
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; .STD files reference 384×80 (25×5) sections of tiles.
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if GAME eq 5
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public _tile_section_ptr
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_tile_section_ptr dw ?
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else
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public _tile_section
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_tile_section dw ?
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endif
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public _tile_row_in_section, _tile_scrollspeed_ptr
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_tile_row_in_section db ?
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db ?
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_tile_scrollspeed_ptr dw ?
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