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2_explode_big.asm
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[Maintenance] [th04/th05] Declare boss explosions in C land
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2020-04-15 21:34:13 +02:00 |
2_explode_small.asm
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[Maintenance] [th04/th05] Declare boss explosions in C land
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2020-04-15 21:34:13 +02:00 |
b3puppet.hpp
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
b4_both.cpp
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[Decompilation] [th05] Mai & Yuki: Smooth random movement
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2020-08-16 21:41:34 +02:00 |
b4_both[bss].asm
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[Decompilation] [th05] Mai & Yuki: Smooth random movement
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2020-08-16 21:41:34 +02:00 |
b5_intervals[bss].asm
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[Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT
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2020-09-30 18:12:53 +02:00 |
boss.hpp
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
bx.asm
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[Reverse-engineering] [th04/th05] Boss phase end functions
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2020-04-15 21:34:19 +02:00 |
bx.cpp
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
bx.hpp
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[Decompilation] [th05] EX-Alice: Fire wave management
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2020-08-28 14:59:27 +02:00 |
bx[bss].asm
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[Decompilation] [th05] EX-Alice: Fire wave management
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2020-08-28 14:59:27 +02:00 |
explode_big.asm
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[Maintenance] [th04/th05] Declare boss explosions in C land
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2020-04-15 21:34:13 +02:00 |
move.cpp
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[Decompilation] [th05] Bosses: Smooth random movement
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2020-08-16 21:41:34 +02:00 |
move[data].asm
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[Decompilation] [th05] Bosses: Smooth random movement
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2020-08-16 21:41:34 +02:00 |
render.cpp
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[Maintenance] Complete the master.hpp transition
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2021-01-30 19:22:29 +01:00 |
render[bss].asm
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[Reverse-engineering] [th05] Line sets: Structure
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2020-08-19 20:10:06 +02:00 |
sprites[bss].asm
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[Decompilation] [th05] Bosses: Smooth random movement
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2020-08-16 21:41:34 +02:00 |
vars2[bss].asm
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[Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT
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2020-09-30 18:12:53 +02:00 |