ReC98/th05/main/boss
nmlgc 0ce869c30a [Maintenance] Complete the master.hpp transition
Part of P0133, funded by [Anonymous].
2021-01-30 19:22:29 +01:00
..
2_explode_big.asm [Maintenance] [th04/th05] Declare boss explosions in C land 2020-04-15 21:34:13 +02:00
2_explode_small.asm [Maintenance] [th04/th05] Declare boss explosions in C land 2020-04-15 21:34:13 +02:00
b3puppet.hpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
b4_both.cpp [Decompilation] [th05] Mai & Yuki: Smooth random movement 2020-08-16 21:41:34 +02:00
b4_both[bss].asm [Decompilation] [th05] Mai & Yuki: Smooth random movement 2020-08-16 21:41:34 +02:00
b5_intervals[bss].asm [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00
boss.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
bx.asm [Reverse-engineering] [th04/th05] Boss phase end functions 2020-04-15 21:34:19 +02:00
bx.cpp [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
bx.hpp [Decompilation] [th05] EX-Alice: Fire wave management 2020-08-28 14:59:27 +02:00
bx[bss].asm [Decompilation] [th05] EX-Alice: Fire wave management 2020-08-28 14:59:27 +02:00
explode_big.asm [Maintenance] [th04/th05] Declare boss explosions in C land 2020-04-15 21:34:13 +02:00
move.cpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
move[data].asm [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
render.cpp [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
render[bss].asm [Reverse-engineering] [th05] Line sets: Structure 2020-08-19 20:10:06 +02:00
sprites[bss].asm [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
vars2[bss].asm [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00