.. |
boss
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[Reverse-engineering] [th04/th05] Remaining generic boss variables
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2019-09-11 23:19:10 +02:00 |
formats
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[Reverse-engineering] [th04/th05] .BB file loading boilerplate
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2019-03-01 16:17:52 +01:00 |
hardware
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[Reverse-engineering] [th03/th04/th05] Input change delay function
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2018-09-17 22:10:42 +02:00 |
hud
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[Reverse-engineering] [th05] Number display using the bold gaiji font
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2019-03-06 19:32:38 +01:00 |
music
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[C decompilation] [th02/op] Music Room
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2015-02-24 22:38:44 +01:00 |
snd
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[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
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2015-03-15 23:51:11 +01:00 |
enemy_drops[data].asm
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[Reverse-engineering] [th04/th05] Enemy drop table
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2018-09-02 20:42:17 +02:00 |
hitshot_from.asm
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[Reverse-engineering] [th05] Shot decay animation after a target is hit
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2019-02-28 17:43:15 +01:00 |
hitshot_from[bss].asm
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[Reverse-engineering] [th05] Shot decay animation after a target is hit
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2019-02-28 17:43:15 +01:00 |
hitshots[bss].asm
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[Reverse-engineering] [th05] Shot decay animation after a target is hit
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2019-02-28 17:43:15 +01:00 |
laser_render_hittest.asm
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[Reverse-engineering] [th05] Rendering and hit testing for a single laser
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2018-12-15 23:04:26 +01:00 |
lasers[bss].asm
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[Reverse-engineering] [th05] Laser coordinate sub-structure
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2018-12-15 23:04:24 +01:00 |
lasers_control.asm
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[Reverse-engineering] [th05] Laser coordinate sub-structure
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2018-12-15 23:04:24 +01:00 |
lasers_render[bss].asm
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[Reverse-engineering] [th05] Laser update and render functions
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2018-12-17 00:27:38 +01:00 |
lasers_update_render.asm
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[Reverse-engineering] [th05] Laser update and render functions
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2018-12-17 00:27:38 +01:00 |
main_01.c
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[Decompilation] [th05] Committing the score delta
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2019-09-15 20:29:09 +02:00 |
playchar_speed[bss].asm
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[Reverse-engineering] [th02/th05] Player movement speed
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2018-12-26 22:07:34 +01:00 |
playperf_adjust_speed.asm
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[Reverse-engineering] [th05] Rank-based speed adjustment
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2018-12-12 21:50:44 +01:00 |
select_for_playchar.asm
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[Reverse-engineering] [th04/th05] Difficulty/character-based value selection
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2019-03-01 23:20:51 +01:00 |
shot_types.inc
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[Reverse-engineering] [th05] Player shot animation types
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2019-02-28 17:43:15 +01:00 |
shots_add.asm
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[Reverse-engineering] [th04/th05] Adding new player shots
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2019-02-28 17:43:14 +01:00 |
th05.asm
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[Reverse-engineering] [th05] Number display using the bold gaiji font
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2019-03-06 19:32:38 +01:00 |
th05.h
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[Decompilation] [th05] Committing the score delta
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2019-09-15 20:29:09 +02:00 |