ReC98/th03/sprites
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
..
main_s16.hpp [Decompilation] [th03] Hit circles: Rendering 2024-04-23 05:52:53 +02:00
main_s16.inc [Reverse-engineering] [th03] Player: Useless ID / attack sprite offset variable 2022-02-18 09:36:34 +01:00
playchar.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
pointnum.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
regi.h [Decompilation] [th03] High score menu: Making room for a new high score 2021-12-27 03:59:33 +01:00
regi.inc [Reverse-engineering] [th03] REGI1.BFT / REGI2.BFT sprite IDs 2021-12-27 01:16:03 +01:00
score.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
score.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00