|
#include "th03/main/playfld.hpp"
|
|
|
|
// A shared global hitbox.
|
|
extern struct {
|
|
// ZUN bloat: Use separate variables.
|
|
union {
|
|
PlayfieldPoint topleft;
|
|
PlayfieldPoint center;
|
|
} origin;
|
|
|
|
PlayfieldPoint radius;
|
|
PlayfieldSubpixel right;
|
|
PlayfieldSubpixel bottom;
|
|
} hitbox;
|