ReC98/th03/main/hitbox.hpp

15 lines
275 B
C++

#include "th03/main/playfld.hpp"
// A shared global hitbox.
extern struct {
// ZUN bloat: Use separate variables.
union {
PlayfieldPoint topleft;
PlayfieldPoint center;
} origin;
PlayfieldPoint radius;
PlayfieldSubpixel right;
PlayfieldSubpixel bottom;
} hitbox;