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The one where Sariel's second form shoots sparks towards the top of the playfield, which then turn into leaf-like sprites that sway towards the bottom, killing Reimu on contact. And wow, what a finish! A weird "decimal subpixel" type, hardcoded sprites, and effectively unused non-hardcoded sprites. Too bad that it also ruins the nice `dot_rect_t(w, h)` parameter abstraction for grcg_put_8x8_mono()… Completes P0180, funded by Yanga.