ReC98/th04
nmlgc dfb48561d6 [Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit
Wait, *what*, the alignment issues even stretch up to those functions?
And since TH05's version of the MIKO.CFG code lies much further down,
we now end up with this horrible #include placement asymmetry between
the two games. At least we now don't need a cross-TU workaround for
TH04's "MIKO.CFG" string either.

Part of P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:30:17 +01:00
..
end [Naming] [th04/th05] Verdict screen: Number rendering 2023-06-13 04:26:26 +02:00
formats [Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit 2023-11-30 19:30:17 +01:00
gaiji [Naming] [th04/th05] Verdict screen: Number rendering 2023-06-13 04:26:26 +02:00
hardware [Maintenance] Remove `extern "C"` from more areas of code 2023-11-30 19:14:17 +01:00
hiscore
main [Maintenance] Introduce a type for PC-98 text RAM attributes 2023-11-30 18:47:20 +01:00
math [Build] Compile shared translation units in 386 mode by default 2023-06-30 19:59:11 +02:00
op [Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit 2023-11-30 19:30:17 +01:00
shiftjis [Maintenance] [th04/th05] Demo Play: Move OP return code into the header 2023-10-31 22:33:19 +01:00
snd [Research] Document why TH02 and TH03 must manually pause BGM before loading 2023-10-31 22:33:41 +01:00
sprites [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
bgimage.cpp
bgimager.asm
boss.cpp [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
boss_4m.cpp [Decompilation] [th04] Stage 4 Marisa: Point-reflected movement 2022-04-17 00:00:35 +02:00
boss_4r.cpp [Reverse-engineering] [th04] Stage 4 Reimu: Data segment variables 2022-03-27 00:48:06 +01:00
boss_bd.cpp [Decompilation] [th04/th05] Bosses: Backdrop rendering 2022-05-01 00:22:03 +02:00
boss_exp.cpp [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
boss_x2.cpp [Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude 2022-03-27 00:43:03 +01:00
bullet_a.cpp [Maintenance] Remove `extern "C"` from vector header inclusions 2023-06-10 18:32:25 +02:00
bullet_u.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
cdg_load.asm
cdg_p_na.cpp
cdg_p_nc.asm [Separate translation units] [th04] cdg_put_nocolors_8() (undecompilable) 2021-05-11 18:47:58 +02:00
cdg_p_pl.asm [Separate translation units] [th04] cdg_put_plane() (undecompilable) 2021-05-11 18:48:00 +02:00
cdg_p_pr.asm
cdg_put.asm
cfg_lres.cpp [Decompilation] [th03/th04/th05] cfg_load_resident_ptr() 2021-07-21 00:34:59 +02:00
chars.inc
checkerb.cpp [Decompilation] [th04] Scrolling checkerboard background 2023-05-30 01:25:20 +02:00
common.h
cutscene.cpp [Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing 2022-11-30 19:08:28 +01:00
demo.cpp [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
dialog.cpp [Decompilation] [th04] EMS / Dialog: Loading the remaining images 2021-11-29 02:01:10 +01:00
egcrect.cpp
ems.cpp [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
exit.cpp [Maintenance] Remove `extern "C"` from more areas of code 2023-10-31 22:33:16 +01:00
f_dialog.cpp [Decompilation] [th04/th05] Dialog: Script loading functions 2022-03-27 00:39:04 +01:00
frmdely2.c [Maintenance] Remove the vsync_reset_*() macros 2023-02-28 08:07:52 +01:00
gather.cpp [Decompilation] [th04/th05] Gather circle rendering 2021-07-21 00:35:02 +02:00
grcg_3.cpp [Decompilation] [th04/th05] GRCG mode/color setting functions in segment #3 2022-05-01 00:22:03 +02:00
hud_hp.cpp [Decompilation] [th04/th05] HUD: High-level HP bar rendering 2022-05-01 00:22:03 +02:00
hud_ovrl.cpp [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
initmain.cpp
initop.cpp
input_s.asm
input_w.cpp
it_spl_u.cpp [Decompilation] [th04/th05] Items: Splash circle spawn/update functions 2022-03-05 15:31:50 +01:00
m_char.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
mb_dft.cpp [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
mb_inv.cpp [Decompilation] [th04/th05] Midbosses: Sprite area invalidation 2022-05-01 00:22:03 +02:00
mem.h [Reverse-engineering] [th04/th05] EMS: Cache area layout 2021-11-29 01:53:13 +01:00
mem.inc [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
mem[bss].asm
midboss.cpp [Decompilation] [th04/th05] Midbosses: Activation and reset functions 2022-05-01 00:22:03 +02:00
midboss4.cpp [Decompilation] [th04] Stage 4 midboss: Rendering 2023-07-01 05:22:23 +02:00
motion_3.asm [Separate translation units] [th04/th05] motion_update_seg3() (undecompilable) 2021-07-21 00:35:02 +02:00
mpn_free.cpp
mpn_l_i.cpp
op_main.cpp [Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit 2023-11-30 19:30:17 +01:00
playchar.h [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
player_m.cpp [Decompilation] [th04] Player: Input → movement velocity 2023-01-17 11:44:15 +01:00
player_p.cpp [Decompilation] [th04/th05] Player position clamping 2021-07-21 00:35:03 +02:00
playfld.cpp [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
res_huma.cpp [Naming] [th04/th05] Rename the initial rank value to highlight its effect 2023-11-30 19:16:56 +01:00
resident.hpp [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
score.h [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
score[data].asm
scoreupd.asm [Decompilation] [th01] Stage bonus: Main function 2022-08-11 23:18:29 +02:00
scoreupd[data].asm
scrolly3.cpp [Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3) 2021-07-21 00:35:02 +02:00
setup.asm [Maintenance] Remove `extern "C"` from more areas of code 2023-11-30 19:14:17 +01:00
setup.cpp
setup[bss].asm
setup[data].asm
shared.inc [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
slowdown.cpp [Decompilation] [th04/th05] Turbo/Slow Mode slowdown 2021-07-31 20:19:33 +02:00
snd_dlym.cpp
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_load.cpp [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
snd_mmdr.c [Decompilation] [th04/th05] snd_mmd_resident() 2021-05-11 18:47:57 +02:00
snd_mode.cpp [Decompilation] [th04/th05] snd_determine_modes() 2021-05-11 18:47:59 +02:00
snd_pmdr.c [Decompilation] [th04/th05] snd_pmd_resident() 2021-05-11 18:47:56 +02:00
snd_se.cpp
snd_se_r.cpp
spark_a.asm [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00
staff.cpp [Reverse-engineering] [th04] Staff roll: State 2023-06-12 02:09:21 +02:00
stages.cpp [Decompilation] [th04] Stages: Stage 5 background star rendering 2023-05-29 21:23:08 +02:00
std.cpp [Decompilation] [th04] Stage tiles: Setting single tiles / .STD: Load function 2023-05-30 01:31:46 +02:00
th04.inc [Decompilation] [th04] Player: Input → movement velocity 2023-01-17 11:44:15 +01:00
tile.cpp [Decompilation] [th04/th05] Stage tiles: Renderer activation 2023-10-31 22:33:49 +01:00
tile_set.cpp [Decompilation] [th04] Stage tiles: Setting single tiles / .STD: Load function 2023-05-30 01:31:46 +02:00
vector.cpp [Translation unit catch-up] [th04] vector1_at(), vector2_at() 2021-05-11 18:47:54 +02:00
vector2n.asm [Separate translation units] [th04/th05] vector2_near (undecompilable) 2022-05-01 00:22:04 +02:00
zunsoft.asm [Naming] Rename vector1_at() to polar() 2023-06-12 02:08:41 +02:00
zunsoft.h
zunsoft[bss].asm
zunsoft[data].asm