..
core
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
end
[Decompilation] [th01] VRAM text typing
2020-03-13 19:09:12 +01:00
formats
[Reverse-engineering] [th01] .PTN slot structure
2020-03-18 20:09:57 +01:00
hardware
[Decompilation] Add an inline function for VRAM offset calculation
2020-03-18 20:11:18 +01:00
fuuin_04.cpp
[Decompilation] [th01] .GRP palette fades
2020-03-13 19:14:32 +01:00
fuuin_05.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
fuuin_06.c
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
fuuin_07.c
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
fuuin_08.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
fuuin_09.c
[Decompilation] [th01] graph_printf_fx
2020-01-14 22:08:44 +01:00
fuuin_10.cpp
[Decompilation] [th01] .GRP file loading and display
2020-03-13 19:48:38 +01:00
fuuin_11.c
[Maintenance] Fix any whitespace issues in our own code
2015-09-07 15:44:48 +02:00
fuuin_12.c
[C decompilation] [th01/fuuin] Slow 2x VRAM region scaling
2015-03-09 17:58:30 +01:00
fuuin_13.c
[Maintenance] Fix #include syntax for mdrv2.c
2019-11-24 12:45:08 +01:00
grps2xsc.c
[Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs
2020-03-07 21:19:25 +01:00
main_02.c
[Decompilation] [th01] frame_delay
2019-11-18 21:29:43 +01:00
main_03.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
main_04.c
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
main_05.c
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
main_06.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
main_08.cpp
[Decompilation] [th01] .GRP file loading and display
2020-03-13 19:48:38 +01:00
main_12.c
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
2015-03-07 17:43:39 +01:00
main_13.c
[Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs
2020-03-07 21:19:25 +01:00
main_14.c
[C decompilation] [th01/reiiden] 2D vector construction
2015-03-13 23:03:39 +01:00
main_16.c
[Maintenance] Fix #include syntax for mdrv2.c
2019-11-24 12:45:08 +01:00
mdrv2.c
[Decompilation] Add a separate segment type
2019-12-17 23:26:59 +01:00
mdrv2[data].asm
[Decompilation] [th01] mdrv2_resident
2019-11-04 22:14:10 +01:00
op_02.c
[Decompilation] [th01] frame_delay
2019-11-18 21:29:43 +01:00
op_03.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
op_04.c
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
op_05.c
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
op_06.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
op_08.c
[Decompilation] [th01] graph_printf_fx
2020-01-14 22:08:44 +01:00
op_09.cpp
[Decompilation] [th01] .GRP file loading and display
2020-03-13 19:48:38 +01:00
op_10.c
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
2015-03-07 17:43:39 +01:00
op_11.c
[Maintenance] Fix #include syntax for mdrv2.c
2019-11-24 12:45:08 +01:00
op_12.cpp
[C decompilation] [th01/op] Archive functions
2015-03-05 23:12:14 +01:00
pf.asm
[C decompilation] [th01/op] Archive functions
2015-03-05 23:12:14 +01:00
pf.cpp
[Decompilation] Finally declare <stdint.h> types
2019-12-17 23:26:58 +01:00
pf[bss].asm
[C decompilation] [th01/op] Archive functions
2015-03-05 23:12:14 +01:00
pf[data].asm
[C decompilation] [th01/op] Archive functions
2015-03-05 23:12:14 +01:00
player_is_hit[bss].asm
[Reverse-engineering] [th01/th02/th04/th05] Player hit flag
2018-12-15 22:57:36 +01:00
ranks.h
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
resstuff.c
[Maintenance] Use the same resident structure pointer name for every game
2020-01-03 21:26:10 +01:00
th01.h
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
th01.inc
[Maintenance] Remove all dependencies on Borland C++ run-time source headers
2020-02-23 17:53:18 +01:00
zunsoft.c
[C decompilation] [th01/reiiden] 2D vector construction
2015-03-13 23:03:39 +01:00