.. |
formats
|
[Position independence] [th04/th05] Remaining references to PI slots
|
2019-11-28 23:23:30 +01:00 |
gaiji
|
[Naming] [th02] Gaiji loading
|
2019-12-17 23:26:54 +01:00 |
hardware
|
[Decompilation] Add separate types for 1bpp planar pixel lines
|
2019-12-17 23:26:59 +01:00 |
hud
|
[Reverse-engineering] [th02/th04/th05] Score update and display
|
2019-09-21 14:01:47 +02:00 |
math
|
[Maintenance] Change a few ASM .inc files to use 8.3 names
|
2019-09-24 21:58:18 +02:00 |
music
|
[Reduction] [th03/th04/th05] Music Room code identical to TH02
|
2019-12-17 23:26:56 +01:00 |
player
|
[Maintenance] [th04/th05] Separate constant for the player↔option distance
|
2019-10-14 23:41:57 +02:00 |
snd
|
[Decompilation] Finally declare <stdint.h> types
|
2019-12-17 23:26:58 +01:00 |
sprites
|
[Reverse-engineering] [th04/th05] Spark animation
|
2019-02-28 17:43:15 +01:00 |
strings
|
[C decompilation] Finish TH02's OP.EXE
|
2015-03-16 22:36:50 +01:00 |
boss_funcs[bss].asm
|
[Reverse-engineering] [th02/th04/th05] Boss-related function pointers
|
2018-12-18 19:52:41 +01:00 |
demo.h
|
[Naming] [th02/th04/th05] Demo loading and playback
|
2019-11-24 14:14:13 +01:00 |
demo[bss].asm
|
[Naming] [th02/th04/th05] Demo loading and playback
|
2019-11-24 14:14:13 +01:00 |
demo[data].asm
|
[Naming] [th02/th04/th05] Demo loading and playback
|
2019-11-24 14:14:13 +01:00 |
exit.asm
|
[Reduction] [th03/th04/th05] game_exit
|
2019-11-24 12:45:17 +01:00 |
exit.c
|
[Reduction] [th03/th04/th05] game_exit
|
2019-11-24 12:45:17 +01:00 |
exit_dos.asm
|
[Reduction] [th03/th04/th05] game_exit_to_dos
|
2019-11-24 12:45:25 +01:00 |
exit_dos.c
|
[C decompilation] [th02] Code segment #2 of all three executables
|
2015-03-14 23:25:50 +01:00 |
initexit.h
|
[Reduction] [th03/th04/th05] game_init_main
|
2019-11-24 14:14:13 +01:00 |
initmain.asm
|
[Reduction] [th03/th04/th05] game_init_main
|
2019-11-24 14:14:13 +01:00 |
initmain.c
|
[Maintenance] Move DOS memory assignment sizes to separate files
|
2019-11-24 14:04:36 +01:00 |
initop.asm
|
[Reduction] [th03/th04/th05] game_init_op
|
2019-11-24 14:04:36 +01:00 |
initop.c
|
[Reduction] [th03/th04/th05] game_init_op
|
2019-11-24 14:04:36 +01:00 |
main02_1.c
|
[C decompilation] [th02] Code segment #2 of all three executables
|
2015-03-14 23:25:50 +01:00 |
main02_2.c
|
[Maintenance] Move DOS memory assignment sizes to separate files
|
2019-11-24 14:04:36 +01:00 |
maine021.c
|
[C decompilation] [th02] Code segment #2 of all three executables
|
2015-03-14 23:25:50 +01:00 |
maine022.c
|
[Maintenance] Move DOS memory assignment sizes to separate files
|
2019-11-24 14:04:36 +01:00 |
maine_03.c
|
[Decompilation] Add a separate segment type
|
2019-12-17 23:26:59 +01:00 |
maine_04.c
|
[Naming] [th02] Current and high score
|
2019-12-17 23:26:55 +01:00 |
maine_05.c
|
Centrally include master.h in ReC98.h
|
2015-03-03 06:47:23 +01:00 |
mem.h
|
[Naming] [th02/th04/th05] Demo loading and playback
|
2019-11-24 14:14:13 +01:00 |
mem.inc
|
[Naming] [th02/th04/th05] Demo loading and playback
|
2019-11-24 14:14:13 +01:00 |
op_01.c
|
[Decompilation] Add a separate segment type
|
2019-12-17 23:26:59 +01:00 |
op_02_1.c
|
[Decompilation] Add separate types for 1bpp planar pixel lines
|
2019-12-17 23:26:59 +01:00 |
op_02_2.c
|
[Reduction] [th03/th04/th05] game_init_op
|
2019-11-24 14:04:36 +01:00 |
op_03.c
|
Centrally include master.h in ReC98.h
|
2015-03-03 06:47:23 +01:00 |
op_04.c
|
[ZUN symbols] key_det / shiftkey
|
2019-11-30 19:32:10 +01:00 |
op_05.c
|
[Decompilation] Add separate types for 1bpp planar pixel lines
|
2019-12-17 23:26:59 +01:00 |
op_06.c
|
[ZUN symbols] key_det / shiftkey
|
2019-11-30 19:32:10 +01:00 |
playchar_speed[bss].asm
|
[Reverse-engineering] [th02/th05] Player movement speed
|
2018-12-26 22:07:34 +01:00 |
playfld.h
|
[Position independence] False positives in master.lib GRCG function calls
|
2019-11-14 00:51:48 +01:00 |
playfld.inc
|
[Position independence] False positives in master.lib GRCG function calls
|
2019-11-14 00:51:48 +01:00 |
power_overflow[data].asm
|
[Reverse-engineering] [th02/th04/th05] Power overflow bonus
|
2018-09-02 20:48:31 +02:00 |
score.c
|
[C decompilation] [th02/op] High score screen
|
2015-03-03 04:25:19 +01:00 |
score.h
|
[Naming] [th02] Current and high score
|
2019-12-17 23:26:55 +01:00 |
score.inc
|
[Maintenance] Move a few more ASM definitions to their own .inc files
|
2019-09-21 13:05:54 +02:00 |
scoreenc.c
|
[Maintenance] [th02] Split off HUUHI.DAT pre-save encoding into a separate file
|
2015-09-09 17:08:42 +02:00 |
scorelod.c
|
[C decompilation] [th02/op] High score screen
|
2015-03-03 04:25:19 +01:00 |
spark_render.asm
|
[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites
|
2019-02-28 17:43:15 +01:00 |
th02.h
|
[Decompilation] Add a separate segment type
|
2019-12-17 23:26:59 +01:00 |
th02.inc
|
[Maintenance] Use a single DEFCONV definition file to cover all games
|
2019-12-17 23:27:01 +01:00 |
tiles[bss].asm
|
[Reverse-engineering] [th02/th04/th05] Stage background tile ring buffer
|
2018-12-29 17:03:24 +01:00 |
zun_res1.c
|
[Decompilation] Add a separate segment type
|
2019-12-17 23:26:59 +01:00 |
zun_res2.c
|
[C decompilation] [th02] ZUN_RES.COM
|
2015-09-17 03:43:28 +02:00 |
zunerror.c
|
[C decompilation] [th02] Code segment #2 of all three executables
|
2015-03-14 23:25:50 +01:00 |