ReC98/th02/main
nmlgc dcec17fb42 [Reverse-engineering] [th02] Score extend globals
First feature commit, and it already raises the big questions.

Part of P0242, funded by Yanga.
2023-06-06 21:20:16 +02:00
..
boss [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
bullet [Decompilation] Add a macro for faster VRAM offset calculation with bit shifts 2023-03-25 21:28:15 +01:00
hud [Maintenance] [th02/th04/th05] Properly declare shot power-related variables 2023-03-29 18:03:05 +02:00
player [Maintenance] Declare 8-bit pixel delta and length types 2023-06-06 21:02:47 +02:00
pointnum [Maintenance] Fix another bunch of accumulated typos and dead code 2023-04-28 22:21:21 +02:00
stage [Naming] [th02/th04/th05] Stage clear bonus calculation and rendering 2022-03-27 00:33:51 +01:00
tile [Maintenance] Declare 8-bit pixel delta and length types 2023-06-06 21:02:47 +02:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
entity.hpp [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
entity.inc [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
execl.hpp [Naming] [th02/th03/th04/th05] Rename GameCore() to GameExecl() 2022-05-01 00:22:04 +02:00
playfld.hpp [Decompilation] [th05] Stage 5 midboss: Rendering 2022-11-30 22:46:22 +01:00
playfld.inc [Reverse-engineering] [th02/th04/th05] Stage tiles: VRAM source area offsets 2023-03-29 12:36:54 +02:00
power_overflow[data].asm [Maintenance] [th02/th04/th05] Properly declare shot power-related variables 2023-03-29 18:03:05 +02:00
score.hpp [Reverse-engineering] [th02] Score extend globals 2023-06-06 21:20:16 +02:00
scroll.hpp [Maintenance] Declare 8-bit pixel delta and length types 2023-06-06 21:02:47 +02:00
slowdown.hpp [Reverse-engineering] [th02] Slowdown factor 2023-03-29 12:36:56 +02:00
spark.hpp [Reverse-engineering] [th02] Sparks: Structure 2023-03-29 12:36:56 +02:00
spark_render.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
sparks.inc [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00