ReC98/th05
nmlgc da27eb4c31 [Decompilation] [th05] Yuuka's shot control functions
Ooh, shot position being determined by RNG at lower shot levels? That's
some RNG manipulation TAS potential right there! Maybe.

Part of P0037, funded by zorg.
2019-10-14 23:54:29 +02:00
..
boss [Decompilation] [th05] Stage setup 2019-09-15 20:35:15 +02:00
formats [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
hardware [Reverse-engineering] [th03/th04/th05] Input change delay function 2018-09-17 22:10:42 +02:00
hud [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
player [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
snd [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
stage [Decompilation] [th05] Stage setup 2019-09-15 20:35:15 +02:00
enemy_drops[data].asm [Reverse-engineering] [th04/th05] Enemy drop table 2018-09-02 20:42:17 +02:00
hud_bar.asm [Reverse-engineering] [th04/th05] HUD bar display 2019-09-21 14:01:50 +02:00
laser_render_hittest.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
lasers[bss].asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_control.asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_render[bss].asm [Reverse-engineering] [th05] Laser update and render functions 2018-12-17 00:27:38 +01:00
lasers_update_render.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
main012.cpp [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
p_yuuka.cpp [Decompilation] [th05] Yuuka's shot control functions 2019-10-14 23:54:29 +02:00
playchar_speed[bss].asm [Reverse-engineering] [th04/th05] Input → player movement 2019-09-21 14:01:51 +02:00
player.asm [Reverse-engineering] [th04/th05] Player sprite area invalidation 2019-09-24 22:04:26 +02:00
playperf_adjust_speed.asm [Reverse-engineering] [th05] Rank-based speed adjustment 2018-12-12 21:50:44 +01:00
select_for_playchar.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
th05.hpp [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
th05.inc [Reverse-engineering] [th05] Player shot cycle bitflags 2019-10-14 23:42:09 +02:00