..
core
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00
formats
[Maintenance] Fix DEFCONV declarations, and remove them where possible
2020-09-07 21:18:39 +02:00
gaiji
[Position independence] [th02/th03/th04/th05] References to known gaiji
2020-08-19 20:12:02 +02:00
hardware
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00
main
[Reverse-engineering] [th02/th04/th05] HUD: Bar colors
2020-08-28 16:21:13 +02:00
math
[Decompilation] [th05] Bosses: Smooth random movement
2020-08-16 21:41:34 +02:00
music
[Maintenance] Compile all VRAM-accessing translation units as C++
2020-08-12 16:16:09 +02:00
snd
[Maintenance] Fix DEFCONV declarations, and remove them where possible
2020-09-07 21:18:39 +02:00
sprites
[Build] Convert all known hardcoded sprites during the 32-bit build part
2020-07-09 22:28:15 +02:00
strings
[Position independence] master.lib graph_* function calls
2019-12-29 21:15:38 +01:00
exit.asm
[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
2020-09-07 21:18:40 +02:00
exit.c
[Reduction] [th03/th04/th05] game_exit
2019-11-24 12:45:17 +01:00
exit_dos.asm
[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
2020-09-07 21:18:40 +02:00
exit_dos.c
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00
frmdely2.c
[Separate translation units] [th02/th03/th04] frame_delay_2()
2020-09-07 21:18:38 +02:00
grppsafx.cpp
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00
initexit.h
[Reduction] [th03/th04/th05] game_init_main
2019-11-24 14:14:13 +01:00
initmain.asm
[Reduction] [th03/th04/th05] game_init_main
2019-11-24 14:14:13 +01:00
initmain.c
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
initop.asm
[Reduction] [th03/th04/th05] game_init_op
2019-11-24 14:04:36 +01:00
initop.c
[Reduction] [th03/th04/th05] game_init_op
2019-11-24 14:04:36 +01:00
main02_1.cpp
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00
main02_2.c
[Separate translation units] [th02/th03/th04] frame_delay_2()
2020-09-07 21:18:38 +02:00
main_03.cpp
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
maine021.cpp
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00
maine022.c
[Separate translation units] [th02/th03/th04] frame_delay_2()
2020-09-07 21:18:38 +02:00
maine_03.c
[Maintenance] Consistently use forward slashes in #include paths
2020-04-15 21:34:32 +02:00
maine_04.c
[Separate translation units] [th02/th03/th04] frame_delay_2()
2020-09-07 21:18:38 +02:00
maine_05.cpp
[Separate translation units] [th02/th03/th04] frame_delay_2()
2020-09-07 21:18:38 +02:00
mem.h
[Naming] [th02/th04/th05] Demo loading and playback
2019-11-24 14:14:13 +01:00
mem.inc
[Naming] [th02/th04/th05] Demo loading and playback
2019-11-24 14:14:13 +01:00
op_01.c
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00
op_02_1.cpp
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00
op_02_2.c
[Separate translation units] [th02/th03/th04] frame_delay_2()
2020-09-07 21:18:38 +02:00
op_03.c
[Maintenance] Drop the `slot` infix for PI-related identifiers
2020-09-07 21:18:39 +02:00
op_04.c
[Separate translation units] [th02/th03/th04] frame_delay_2()
2020-09-07 21:18:38 +02:00
op_05.cpp
[Maintenance] Drop the `slot` infix for PI-related identifiers
2020-09-07 21:18:39 +02:00
op_06.cpp
[Separate translation units] [th02/th03/th04] frame_delay_2()
2020-09-07 21:18:38 +02:00
res_init.c
[Decompilation] [th05] RES_KSO.COM
2020-02-23 17:53:17 +01:00
score.c
[Maintenance] Improve score data file-related type and function names
2019-12-28 12:14:02 +01:00
score.h
[Reverse-engineering] [th04/th05] GENSOU.SCR structure
2019-12-28 12:18:43 +01:00
score.inc
[Maintenance] Move a few more ASM definitions to their own .inc files
2019-09-21 13:05:54 +02:00
scoreenc.c
[Maintenance] Improve score data file-related type and function names
2019-12-28 12:14:02 +01:00
scorelod.c
[Maintenance] Improve score data file-related type and function names
2019-12-28 12:14:02 +01:00
th02.h
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00
th02.inc
[Position independence] [th02/th03/th04/th05] References to known gaiji
2020-08-19 20:12:02 +02:00
zun_res1.c
[Build] Don't word-align everything by default
2020-04-03 17:35:57 +02:00
zun_res2.c
[Maintenance] Decide on __asm as the keyword for inline assembly
2020-06-21 22:18:00 +02:00
zun_res3.c
[Maintenance] Decide on __asm as the keyword for inline assembly
2020-06-21 22:18:00 +02:00
zunerror.c
[Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
2020-09-07 21:18:40 +02:00