mirror of https://github.com/nmlgc/ReC98.git
![]() First place to confirm the hitbox of both the 8×8 pellets and the 16×16 sprite bullets! Well, "hitbox". It's really more of a kill delta of 8×8 pixels between the center points of a bullet and the player. You can distribute these pixels to any combination of bullet and player "hitboxes" that make up 8×8. 4×4 around both the player and bullets? 1×1 for bullets, and 8×8 for the player? All equally valid… or perhaps none of them, once you keep in mind that other entity types might have different kill deltas, which turns the concept of a "hitbox" into just a confusing abstraction. Part of P0150, funded by Blue Bolt. |
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.. | ||
add.cpp | ||
bullet.hpp | ||
bullet.inc | ||
bullets[bss].asm | ||
pellet_r.asm | ||
pellet_r[bss].asm | ||
template[bss].asm | ||
tune[bss].asm | ||
types.h | ||
types.inc | ||
update.asm | ||
update.cpp | ||
update[bss].asm |