ReC98/th04/main/bullet
nmlgc 368f151759 [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.

These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:30 +02:00
..
bullet.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
bullet.inc [Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land 2020-08-16 21:40:33 +02:00
bullets[bss].asm [Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land 2020-08-16 21:40:33 +02:00
clear[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
patnum_for_angle.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
pattypes.h [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00
pattypes.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
pellet_r.asm [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00
pellet_r[bss].asm [Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count` 2020-05-03 23:17:37 +02:00
template[bss].asm [Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land 2020-08-16 21:40:33 +02:00
tune.cpp [Maintenance] [th04] Bullet pattern tuning: Actually specify angles in hex -.- 2020-08-19 19:31:30 +02:00
tune[bss].asm [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00