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// Puts the given [str] onto the graphics RAM at the given position, applying
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// the given effect.
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#define FX(color, weight, spacing) \
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((color) | (weight & 3) << 4 | (spacing & 7) << 6)
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void graph_putsa_fx(
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screen_x_t left, vram_y_t top, int fx, const unsigned char *str
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);
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