.. |
core
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[Decompilation] [th03] game_exit_from_mainl_to_main()
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2021-01-05 22:16:19 +01:00 |
formats
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[Separate translation units] [th02/th03/th04] pi_load()
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2021-01-05 20:01:44 +01:00 |
gaiji
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[Maintenance] [th03/th04/th05] Declare the symbol gaiji inherited from TH02
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2020-09-12 11:29:20 +02:00 |
hardware
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[Maintenance] Move PC-98 keyboard declarations to their own header file
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2021-01-30 18:26:46 +01:00 |
hiscore
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[Position independence] [th04/th05] Remaining references to the name alphabet
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2020-09-12 11:29:35 +02:00 |
main
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[Reverse-engineering] [th02/th04/th05] HUD: Bar colors
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2020-08-28 16:21:13 +02:00 |
math
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[Separate translation units] [th02] 2D vector functions
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2021-01-05 19:51:41 +01:00 |
music
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[Maintenance] Compile all VRAM-accessing translation units as C++
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2020-08-12 16:16:09 +02:00 |
snd
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[Decompilation] [th03/th04] snd_delay_until_measure()
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2021-01-05 21:56:57 +01:00 |
sprites
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[Build] Convert all known hardcoded sprites during the 32-bit build part
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2020-07-09 22:28:15 +02:00 |
strings
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[Position independence] master.lib graph_* function calls
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2019-12-29 21:15:38 +01:00 |
exit.asm
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[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
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2020-09-07 21:18:40 +02:00 |
exit.c
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[Reduction] [th03/th04/th05] game_exit
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2019-11-24 12:45:17 +01:00 |
exit_dos.asm
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[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
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2020-09-07 21:18:40 +02:00 |
exit_dos.c
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[Decompilation] [th03] game_exit_from_mainl_to_main()
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2021-01-05 22:16:19 +01:00 |
frmdely1.c
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[Separate translation units] [th02] frame_delay()
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2021-01-05 19:23:31 +01:00 |
frmdely2.c
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[Maintenance] Rename "seg2" to "SHARED"
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2020-11-03 17:01:26 +01:00 |
grp_rect.cpp
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[Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting
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2021-01-05 19:55:42 +01:00 |
grppsafx.cpp
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[Decompilation] [th03] graph_putsa_fx()
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2021-01-05 22:08:56 +01:00 |
initmain.asm
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[Reduction] [th03/th04/th05] game_init_main
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2019-11-24 14:14:13 +01:00 |
initmain.c
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
initop.asm
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[Reduction] [th03/th04/th05] game_init_op
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2019-11-24 14:04:36 +01:00 |
initop.c
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[Reduction] [th03/th04/th05] game_init_op
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2019-11-24 14:04:36 +01:00 |
main02_1.cpp
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[Separate translation units] [th02/th03/th04] pi_load()
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2021-01-05 20:01:44 +01:00 |
main02_2.c
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[Separate translation units] [th02] .PI blitting
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2021-01-05 19:34:59 +01:00 |
main_03.cpp
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
maine021.cpp
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[Maintenance] master.hpp transition: Keyboard functions
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2021-01-30 18:34:14 +01:00 |
maine022.c
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[Separate translation units] [th02] .PI blitting
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2021-01-05 19:34:59 +01:00 |
maine_03.c
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[Maintenance] Consistently use forward slashes in #include paths
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2020-04-15 21:34:32 +02:00 |
maine_04.c
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[Position independence] [th04/th05] Remaining references to the name alphabet
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2020-09-12 11:29:35 +02:00 |
maine_05.cpp
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[Maintenance] Consistently express angle literals in signed hex format
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2020-10-02 14:48:54 +02:00 |
mem.h
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[Naming] [th02/th04/th05] Demo loading and playback
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2019-11-24 14:14:13 +01:00 |
mem.inc
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[Naming] [th02/th04/th05] Demo loading and playback
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2019-11-24 14:14:13 +01:00 |
op_01.c
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[Decompilation] [th03] game_exit_from_mainl_to_main()
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2021-01-05 22:16:19 +01:00 |
op_02_1.cpp
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[Separate translation units] [th02/th03/th04] pi_load()
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2021-01-05 20:01:44 +01:00 |
op_02_2.c
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[Decompilation] [th03] game_exit_from_mainl_to_main()
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2021-01-05 22:16:19 +01:00 |
op_02_3.cpp
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[Separate translation units] [th02] snd_delay_until_measure()
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2021-01-05 19:32:18 +01:00 |
op_03.c
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[Maintenance] Only define pi_load_put_8_free() a single time
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2020-11-02 22:30:39 +01:00 |
op_04.c
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[Maintenance] Start a C++ master.lib header file
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2020-11-02 21:12:59 +01:00 |
op_05.cpp
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[Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting
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2021-01-05 19:55:42 +01:00 |
op_06.cpp
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[Maintenance] Define `bool` as unsigned
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2020-12-18 00:45:54 +01:00 |
pi_load.cpp
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[Separate translation units] [th02/th03/th04] pi_load()
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2021-01-05 20:01:44 +01:00 |
pi_put.cpp
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[Separate translation units] [th02] .PI blitting
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2021-01-05 19:34:59 +01:00 |
res_init.c
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[Decompilation] [th05] RES_KSO.COM
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2020-02-23 17:53:17 +01:00 |
score.c
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[Position independence] [th04/th05] Remaining references to the name alphabet
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2020-09-12 11:29:35 +02:00 |
score.h
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[Reverse-engineering] [th04/th05] GENSOU.SCR structure
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2019-12-28 12:18:43 +01:00 |
score.inc
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[Maintenance] Move a few more ASM definitions to their own .inc files
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2019-09-21 13:05:54 +02:00 |
scoreenc.c
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[Maintenance] Improve score data file-related type and function names
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2019-12-28 12:14:02 +01:00 |
scorelod.c
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[Maintenance] Improve score data file-related type and function names
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2019-12-28 12:14:02 +01:00 |
snd_dlym.cpp
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[Separate translation units] [th02] snd_delay_until_measure()
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2021-01-05 19:32:18 +01:00 |
snd_kaja.c
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[Separate translation units] [th02] snd_kaja_interrupt()
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2021-01-05 19:33:37 +01:00 |
snd_se.asm
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[Separate translation units] [th02] Sound effect playback (undecompilable)
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2021-01-05 19:29:10 +01:00 |
th02.h
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[Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting
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2021-01-05 19:55:42 +01:00 |
th02.inc
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[Position independence] [th02/th03/th04/th05] References to known gaiji
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2020-08-19 20:12:02 +02:00 |
vector.cpp
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[Separate translation units] [th02] 2D vector functions
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2021-01-05 19:51:41 +01:00 |
zun_res1.c
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[Build] Don't word-align everything by default
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2020-04-03 17:35:57 +02:00 |
zun_res2.c
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[Maintenance] Decide on a consistent place for file-wide `#pragma`s
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2020-10-01 16:35:56 +02:00 |
zun_res3.c
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[Maintenance] Decide on __asm as the keyword for inline assembly
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2020-06-21 22:18:00 +02:00 |
zunerror.c
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[Maintenance] Rename "seg2" to "SHARED"
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2020-11-03 17:01:26 +01:00 |