ReC98/th01/main/boss
nmlgc d34e5b90fa [Maintenance] [th01] Elis: Define constants for the individual entities
Part of P0193, funded by Ember2528.
2022-05-31 22:55:33 +02:00
..
anim.inc [Reverse-engineering] [th01] Non-entity boss animation classes 2020-09-28 12:37:34 +02:00
b05.cpp [Decompilation] [th01] select_for_rank: Don't redeclare the rank variable 2021-08-22 15:07:17 +02:00
b10j.cpp [Maintenance] [th01] Move boss entity loading calls next to their freeing calls 2022-01-31 05:15:08 +01:00
b10m.cpp [Maintenance] [th01] Better distinguish boss "entities" from "other sprites" 2022-01-31 05:15:04 +01:00
b15j.cpp [Maintenance] [th01] Better distinguish boss "entities" from "other sprites" 2022-01-31 05:15:04 +01:00
b15j[bss].asm [Reverse-engineering] [th01] Boss entity classes 2020-08-12 17:49:34 +02:00
b15m.cpp [Maintenance] [th01] Elis: Define constants for the individual entities 2022-05-31 22:55:33 +02:00
b20j.cpp [Decompilation] [th01] Add a generic entity position template 2022-05-31 22:55:33 +02:00
b20m.cpp [Decompilation] [th01] Add a generic entity position template 2022-05-31 22:55:33 +02:00
boss.hpp [Decompilation] [th01] Sariel: Main function 2022-01-31 08:31:18 +01:00
defeat.cpp [Maintenance] [th01] Remove `extern "C"` from more areas of code 2022-05-31 22:55:33 +02:00
defeat.hpp [Decompilation] [th01] Boss defeat sequence: Generic version 2021-11-07 23:33:18 +01:00
entity_a.cpp [Maintenance] [th01] Wrap EGC rectangle copies with 16-bit-aligned widths 2021-09-28 18:05:24 +02:00
entity_a.hpp [Decompilation] [th01] Sariel: Shield animation 2022-01-31 07:18:35 +01:00
entity_a.inc [Decompilation] [th01] Boss entities: Outer loading function 2021-05-27 19:36:02 +02:00
entity_a[data].asm [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
hit.cpp [Decompilation] [th01] Bombs: Damage condition 2021-11-07 22:42:41 +01:00
nop.cpp [Maintenance] [th01] Fix boss_hit_update_and_render() declarations 2021-08-22 18:50:20 +02:00
palette.cpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00
palette.hpp [Decompilation] Move palette loops to common macros 2021-11-07 22:41:39 +01:00