mirror of https://github.com/nmlgc/ReC98.git
24 lines
652 B
NASM
24 lines
652 B
NASM
; Spark sprites, as seen when killing enemies or grazing.
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; TODO: Remove the anti-collision SPARK_ prefix once this gets decompiled.
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spark_t struc
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flag db ?
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age db ?
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; Center position, stored in 1/16th-pixel playfield coordinates.
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pos motion_t <?>
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; Set during sparks_init() and never again, and only involved in
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; determining the initial velocity in sparks_add_*().
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SPARK_angle dw ?
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spark_t ends
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if GAME eq 5
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SPARK_COUNT = 64
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else
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SPARK_COUNT = 96
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endif
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; sparks_invalidate() and sparks_init() accidentally still this value in TH05.
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SPARK_COUNT_BUG = 96
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public _sparks
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_sparks spark_t SPARK_COUNT dup(<?>)
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_sparks_unused spark_t 4 dup(<?>)
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