ReC98/th04/shared.hpp

135 lines
2.5 KiB
C++

/* ReC98
* -----
* Types shared between TH04 and TH05
*/
/// Math
/// ----
class Subpixel {
private:
int v;
public:
Subpixel() {}
Subpixel(float screen_v) { *this = screen_v; }
Subpixel& operator =(float screen_v) {
v = static_cast<int>(screen_v * 16.0f);
return *this;
}
};
struct SPPoint {
Subpixel x, y;
void set(float screen_x, float screen_y) {
x = screen_x;
y = screen_y;
}
};
typedef struct {
SPPoint cur;
SPPoint prev;
SPPoint velocity;
void init(float screen_x, float screen_y) {
cur.x = screen_x;
prev.x = screen_x;
cur.y = screen_y;
prev.y = screen_y;
}
} motion_t;
/// ----
/// Rank
/// ----
int pascal far select_for_rank(
int for_easy, int for_normal,
int for_hard, int for_lunatic
);
/// ----
/// Formats
/// -------
#include "th03/formats/cdg.h"
#include "th04/formats/bb.h"
/// -------
/// Stages
/// ------
extern nearfunc_t_near stage_invalidate;
extern nearfunc_t_near stage_render;
/// ------
/// Midbosses
/// ---------
typedef struct {
motion_t pos;
unsigned int frames_until;
int hp;
unsigned char sprite;
unsigned char phase;
int phase_frame;
// Treated as a bool in TH04
unsigned char damage_this_frame;
unsigned char angle;
} midboss_stuff_t;
extern midboss_stuff_t midboss;
// Callbacks
extern farfunc_t_near midboss_update_func;
extern nearfunc_t_near midboss_render_func;
#define MIDBOSS_DEC(stage) \
void pascal far midboss##stage##_update(void); \
void pascal near midboss##stage##_render(void);
/// ---------
// Bosses
// ------
typedef struct {
motion_t pos;
int hp;
unsigned char sprite;
unsigned char phase;
int phase_frame;
unsigned char damage_this_frame;
unsigned char mode;
// Used for both movement and bullet angles.
unsigned char angle;
unsigned char mode_change;
int phase_end_hp;
} boss_stuff_t;
extern boss_stuff_t boss;
extern SPPoint boss_hitbox_radius;
// Callbacks
extern farfunc_t_near boss_update;
extern nearfunc_t_near boss_fg_render;
extern farfunc_t_near boss_update_func;
extern nearfunc_t_near boss_backdrop_colorfill;
extern nearfunc_t_near boss_bg_render_func;
extern nearfunc_t_near boss_fg_render_func;
#define BOSS_DEC(name) \
void pascal far name##_update(void); \
void pascal near name##_bg_render(void); \
void pascal near name##_fg_render(void);
// Explosions
void pascal far explosions_small_reset(void);
// ------
/// Score
/// -----
extern unsigned long score_delta;
void pascal near score_update_and_render(void);
// Adds the entire score delta at once to the current score.
void pascal score_delta_commit(void);
/// -----