ReC98/th05/main/boss
nmlgc 034a7db98c [Decompilation] [th05] Lasers: Update function
In which the shrink types """conveniently""" use a signed comparison
that effectively limits their width to 127 pixels, which forces a
shrink/nonshrink distinction upon the entire rest of the code. 🙄

Part of P0228, funded by [Anonymous] and nrook.
2023-01-17 12:16:49 +01:00
..
2_explode_big.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
2_explode_small.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
b1.cpp [Decompilation] [th05] Lasers: Update function 2023-01-17 12:16:49 +01:00
b3puppet.hpp [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
b4_both.cpp [Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure 2022-11-30 22:46:22 +01:00
b4_both[bss].asm [Decompilation] [th05] Mai & Yuki: Smooth random movement 2020-08-16 21:41:34 +02:00
b6.cpp [Decompilation] [th05] Lasers: Update function 2023-01-17 12:16:49 +01:00
boss.hpp [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
bosses.hpp [Decompilation] [th05] Sara: Main function 2023-01-17 11:32:34 +01:00
bx.asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00
bx.cpp [Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure 2022-11-30 22:46:22 +01:00
bx[bss].asm [Decompilation] [th05] EX-Alice: Fire wave management 2020-08-28 14:59:27 +02:00
explode_big.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
impl.hpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
move.cpp [Maintenance] [th05] Bosses: Start a new header for implementation macros 2022-04-16 23:53:46 +02:00
move[data].asm [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
render.cpp [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
render[bss].asm [Reverse-engineering] [th05] Line sets: Structure 2020-08-19 20:10:06 +02:00
sprites[bss].asm [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
vars2[bss].asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00