ReC98/Pipeline
nmlgc c95d7c5aa8 [Build] Move ZUN.COM generation code into the `Pipeline/` directory
These are just as much of a part of the PC-98 Touhou build pipeline as
the sprite compiler. The future Tupfile will use the tupblocks concept
of treating the build configuration as a branching tree, so we'd like
everything under `Pipeline/` to share a single set of configuration
flags.

Part of P0002, funded by GhostPhanom.
2024-06-30 05:53:13 +02:00
..
bmp2arr.c [Pipeline] bmp2arr: Add a C++ output format 2022-07-17 19:45:14 +02:00
bmp2arrl.c [Pipeline] bmp2arr: Emit 16- and 32-bit arrays in C++ mode 2022-07-17 19:48:40 +02:00
bmp2arrl.h [Pipeline] bmp2arr: Emit 16- and 32-bit arrays in C++ mode 2022-07-17 19:48:40 +02:00
comcstm.c [Build] Move ZUN.COM generation code into the `Pipeline/` directory 2024-06-30 05:53:13 +02:00
common.h [Build] Move ZUN.COM generation code into the `Pipeline/` directory 2024-06-30 05:53:13 +02:00
cstmstub.asm [Build] Move ZUN.COM generation code into the `Pipeline/` directory 2024-06-30 05:53:13 +02:00
grzview.cpp [Maintenance] grzview: Copy-paste .GRZ stream arrays 2024-06-24 00:21:14 +02:00
zun_stub.asm [Build] Move ZUN.COM generation code into the `Pipeline/` directory 2024-06-30 05:53:13 +02:00
zungen.c [Build] Move ZUN.COM generation code into the `Pipeline/` directory 2024-06-30 05:53:13 +02:00