ReC98/th05/sprites
nmlgc 9739f69729 [Maintenance] Add a 1bpp rectangle template, for custom per-row types
This gets rid of a couple of per-entity sprite bitplane types, makes
sprite declarations easier to read by putting width and height next to
each other… and points out a number of array dimension mistakes -.-
Even in places where we can't use it.

Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-21 18:01:57 +02:00
..
gaiji.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
main_pat.h [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00
main_pat.inc [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00
op_cdg.h [Decompilation] [th05] Player character selection menu 2020-09-21 15:00:05 +02:00
piano_l.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
piano_l.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00