.. |
core
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[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
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2022-04-16 23:53:46 +02:00 |
formats
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[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
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2022-04-16 23:53:46 +02:00 |
gaiji
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[Maintenance] Distinguish between Shift-JIS and gaiji strings
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2021-05-27 19:10:26 +02:00 |
hardware
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[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
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2022-04-16 23:53:46 +02:00 |
hiscore
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[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
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2022-04-16 23:53:46 +02:00 |
main
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[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
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2022-03-27 01:29:03 +01:00 |
math
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[Maintenance] Change the inline assembly keyword to `_asm`
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2022-02-18 09:36:34 +01:00 |
op
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[Maintenance] Move the contents of `music/` subdirectories under `op/`
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2022-03-25 14:10:59 +01:00 |
shiftjis
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[Decompilation] [th03] High score menu: Rendering a single row
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2021-12-27 18:38:32 +01:00 |
snd
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[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
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2022-04-16 23:53:46 +02:00 |
sprites
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[Reverse-engineering] [th03] Player: Useless ID / attack sprite offset variable
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2022-02-18 09:36:34 +01:00 |
arg_bx.inc
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
cdg_load.cpp
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[Decompilation] [th03] .CDG: Loading and freeing
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2021-01-05 22:17:48 +01:00 |
cdg_p_na.asm
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[Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land
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2021-04-03 22:16:01 +02:00 |
cdg_put.asm
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[Separate translation units] [th03] .CDG display (undecompilable)
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2021-04-03 22:19:51 +02:00 |
cfg_lres.cpp
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[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
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2021-12-27 00:52:20 +01:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
collmap.asm
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[Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable)
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2022-02-18 09:36:34 +01:00 |
common.h
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
common.inc
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[Reverse-engineering] [th03] Collision bitmap: Variables and constants
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2022-02-18 09:36:34 +01:00 |
exit.c
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[Translation unit catch-up] [th03/th04] game_exit()
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2021-04-03 22:29:12 +02:00 |
exitmain.cpp
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[Decompilation] [th03] game_exit_from_mainl_to_main()
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2021-01-05 22:16:19 +01:00 |
grppsafx.cpp
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[Decompilation] [th03] graph_putsa_fx()
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2021-01-05 22:08:56 +01:00 |
hfliplut.asm
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[Translation unit catch-up] [th04] hflip_lut_generate()
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2021-04-21 17:45:20 +02:00 |
initmain.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
initop.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
inp_m_w.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
inp_wait.cpp
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[Decompilation] [th03] input_wait_for_ok_or_measure()
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2021-01-05 21:54:02 +01:00 |
input_s.cpp
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[Decompilation] [th03] Low-level input
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2021-04-03 22:09:26 +02:00 |
main_010.cpp
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[Decompilation] [th03] Player: Collision detection
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2022-02-18 09:36:34 +01:00 |
main_011.cpp
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[Decompilation] [th03] Player: Collision detection
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2022-02-18 09:36:34 +01:00 |
mem.h
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mem.inc
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mrs.cpp
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[Decompilation] [th03] .MRS: Persistent horizontal flipping
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2020-11-16 20:01:31 +01:00 |
op_01.cpp
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[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
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2021-12-27 00:52:20 +01:00 |
op_02.cpp
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[Decompilation] [th03] YUME.NEM: Encryption and saving
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2021-12-27 03:59:30 +01:00 |
op_03.cpp
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[Decompilation] [th03] YUME.NEM: Loading
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2021-12-27 03:59:33 +01:00 |
pi_load.cpp
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[Separate translation units] [th02/th03/th04] pi_load()
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2021-01-05 20:01:44 +01:00 |
pi_put.cpp
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[Translation unit catch-up] [th03] .PI blitting
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2021-03-20 02:36:43 +01:00 |
pi_put_i.cpp
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[Decompilation] [th03] pi_put_interlace_8()
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2021-03-20 02:17:08 +01:00 |
pi_put_q.cpp
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[Decompilation] [th03/th04] pi_put_quarter_8()
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2021-01-05 19:47:12 +01:00 |
playchar.hpp
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[Reverse-engineering] [th03] YUME.NEM: Structure
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2021-12-27 01:16:03 +01:00 |
regist.cpp
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[Decompilation] [th03] YUME.NEM: Encryption and saving
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2021-12-27 03:59:30 +01:00 |
res_yume.cpp
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[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
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2021-12-27 00:52:20 +01:00 |
resident.hpp
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[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
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2021-02-20 15:46:48 +01:00 |
score.h
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[Decompilation] [th03] High score menu: Making room for a new high score
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2021-12-27 03:59:33 +01:00 |
scoredat.cpp
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[Decompilation] [th03] YUME.NEM: Decryption
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2021-12-27 03:59:02 +01:00 |
snd_dlym.cpp
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[Decompilation] [th03/th04] snd_delay_until_measure()
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2021-01-05 21:56:57 +01:00 |
snd_kaja.cpp
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[Decompilation] [th04] snd_kaja_interrupt()
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2021-05-11 18:47:57 +02:00 |
snd_se.cpp
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[Decompilation] [th02/th03] Sound effect playback
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2021-04-03 22:11:45 +02:00 |
sprite16.cpp
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[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
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2022-04-16 23:53:46 +02:00 |
sprite16.hpp
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[Maintenance] [th03] Add a separate type for SPRITE16 sprite area offsets
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2022-02-18 09:36:34 +01:00 |
sprite16.inc
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16[bss].asm
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[Reverse-engineering] [th03] Playfield sprite clipping coordinates
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2019-11-28 23:12:10 +01:00 |
start.asm
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[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
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2020-09-07 21:18:40 +02:00 |
start[data].asm
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[Reverse-engineering] [th03] Demo initialization
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2020-02-23 16:58:30 +01:00 |
th03.inc
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[Reverse-engineering] [th03] Collision bitmap: Variables and constants
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2022-02-18 09:36:34 +01:00 |
vector1.cpp
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[Decompilation] [th03] 1D vector construction
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2021-04-03 22:27:12 +02:00 |
vector2.cpp
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[Decompilation] [th03/th04/th05] 2D direction vector construction
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2021-04-04 00:02:50 +02:00 |