..
core
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
formats
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
gaiji
[Maintenance] [th03/th04/th05] Declare the symbol gaiji inherited from TH02
2020-09-12 11:29:20 +02:00
hardware
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
hiscore
[Position independence] [th04/th05] Remaining references to the name alphabet
2020-09-12 11:29:35 +02:00
main
[Reverse-engineering] [th02/th04/th05] HUD: Bar colors
2020-08-28 16:21:13 +02:00
math
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
music
[Maintenance] Compile all VRAM-accessing translation units as C++
2020-08-12 16:16:09 +02:00
op
[Maintenance] [th02] Move HUUHI.DAT declarations to their own file
2021-01-30 19:20:08 +01:00
snd
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
sprites
[Build] Convert all known hardcoded sprites during the 32-bit build part
2020-07-09 22:28:15 +02:00
strings
…
exit.asm
[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
2020-09-07 21:18:40 +02:00
exit.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
exit_dos.asm
[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
2020-09-07 21:18:40 +02:00
exit_dos.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
frmdely1.c
[Separate translation units] [th02] frame_delay()
2021-01-05 19:23:31 +01:00
frmdely2.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
grp_rect.cpp
[Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting
2021-01-05 19:55:42 +01:00
grppsafx.cpp
[Decompilation] [th03] graph_putsa_fx()
2021-01-05 22:08:56 +01:00
initmain.cpp
[Separate translation units] [th02/th03/th05] game_init_main()
2021-01-30 19:50:32 +01:00
initop.cpp
[Separate translation units] [th02/th03/th05] game_init_op()
2021-01-31 16:53:59 +01:00
input_s.cpp
[Separate translation units] [th02] input_sense()
2021-03-20 02:36:43 +01:00
main02_1.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
main_03.cpp
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
maine021.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
maine022.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
maine_03.c
[Maintenance] Avoid MK_FP() where possible
2021-02-20 15:47:00 +01:00
maine_04.cpp
[Maintenance] Complete the master.hpp transition
2021-01-30 19:22:29 +01:00
maine_05.cpp
[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
2021-02-20 23:49:45 +01:00
mem.h
…
mem.inc
…
mptn_i.cpp
[Separate translation units] [th02] .MPTN: Inner load functions
2021-01-30 19:53:00 +01:00
op_01.cpp
[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
2021-02-20 23:49:45 +01:00
op_02_1.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
op_02_3.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
op_03.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
op_04.cpp
[Maintenance] Complete the master.hpp transition
2021-01-30 19:22:29 +01:00
op_05.cpp
[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
2021-02-20 23:49:45 +01:00
op_06.cpp
[Maintenance] Move the number of VRAM planes to pc98.h
2021-03-19 19:29:17 +01:00
pi_load.cpp
[Separate translation units] [th02/th03/th04] pi_load()
2021-01-05 20:01:44 +01:00
pi_put.cpp
[Separate translation units] [th02] .PI blitting
2021-01-05 19:34:59 +01:00
res_init.cpp
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
2021-02-20 15:46:48 +01:00
resident.hpp
[Maintenance] [th02] Move the resident structure declaration to its own file
2021-01-30 18:53:07 +01:00
score.c
[Position independence] [th04/th05] Remaining references to the name alphabet
2020-09-12 11:29:35 +02:00
score.h
…
score.inc
…
scoreenc.c
…
scorelod.c
…
snd_dlym.cpp
[Separate translation units] [th02] snd_delay_until_measure()
2021-01-05 19:32:18 +01:00
snd_dlyv.c
[Separate translation units] [th02] snd_delay_until_volume()
2021-01-31 15:14:55 +01:00
snd_kaja.c
[Separate translation units] [th02] snd_kaja_interrupt()
2021-01-05 19:33:37 +01:00
snd_load.c
[Separate translation units] [th02] snd_load()
2021-01-30 19:57:28 +01:00
snd_mmdr.c
[Decompilation] [th02] snd_mmd_resident()
2021-04-03 22:10:41 +02:00
snd_mode.c
[Separate translation units] [th02] snd_determine_mode()
2021-01-31 15:18:09 +01:00
snd_pmdr.c
[Separate translation units] [th02] snd_pmd_resident()
2021-01-31 15:18:06 +01:00
snd_se.cpp
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
snd_se_r.cpp
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
th02.h
[Separate translation units] [th02] game_exit()
2021-01-31 16:53:55 +01:00
th02.inc
[Position independence] [th02/th03/th04/th05] References to known gaiji
2020-08-19 20:12:02 +02:00
vector.cpp
[Separate translation units] [th02] 2D vector functions
2021-01-05 19:51:41 +01:00
zun_res1.cpp
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
2021-02-20 15:46:48 +01:00
zun_res2.c
[Maintenance] Complete the master.hpp transition
2021-01-30 19:22:29 +01:00
zun_res3.c
[Maintenance] Complete the master.hpp transition
2021-01-30 19:22:29 +01:00
zunerror.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00