ReC98/th01/sprites
nmlgc 08e064fce0 [Decompilation] [th01] REIIDEN.EXE: main()
Three nested infinite loops, and negative glitch stages in debug mode.
What a fitting end, indeed.

Part of P0215, funded by Ember2528 and Yanga.
2022-08-15 00:44:05 +02:00
..
bonusbox.bmp [Decompilation] [th01] Stage bonus: Background box opening animation 2022-08-11 23:18:29 +02:00
bonusbox.hpp [Decompilation] [th01] Bonus screens: Move all data to C land 2022-08-11 23:21:22 +02:00
ileave_m.bmp [Decompilation] [th01] Interleaving both VRAM pages in an 8×8 square 2020-09-28 13:09:49 +02:00
ileave_m.hpp [Decompilation] [th01] VRAM page transitions: Move all data to C land 2022-08-11 23:21:23 +02:00
laser_s.bmp [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
laser_s.hpp [Decompilation] [th01] Shootout lasers: Move all data to C land 2022-08-11 23:21:23 +02:00
leaf.hpp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_l.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_r.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_s.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
main_grc.h [Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs 2021-11-07 22:49:27 +01:00
main_ptn.h [Decompilation] [th01] Orb/stage/pellet unblit/update/render/VSync function 2022-08-14 23:20:24 +02:00
mousecur.bmp [Decompilation] [th01] VSync interrupt handler: Move all data to C land 2022-08-11 23:21:23 +02:00
pellet.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pellet.h [Decompilation] [th01] Pellets: Reset and decay functions 2020-07-12 16:34:16 +02:00
pellet_c.bmp [Decompilation] [th01] Pellet delay cloud blitting and unblitting 2020-07-12 15:15:05 +02:00
pellet_c.hpp [Decompilation] [th01] Pellet delay clouds: Move all data to C land 2022-08-11 23:21:23 +02:00
pillar.bmp [Decompilation] [th01] Mima: Flame pillar rendering 2022-07-17 20:15:54 +02:00
pillar.hpp [Decompilation] [th01] Mima: Flame pillar rendering 2022-07-17 20:15:54 +02:00
shape8x8.bmp [Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes 2021-08-22 14:55:54 +02:00
shape8x8.hpp [Decompilation] [th01] Sariel: Pattern 4/16 2022-01-31 07:18:43 +01:00