mirror of https://github.com/nmlgc/ReC98.git
225 lines
7.8 KiB
C++
225 lines
7.8 KiB
C++
/// Uncompressed 16-color 32×32 sprite format
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/// -----------------------------------------
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/// Provides functions for both 32×32 and 16×16 sprites, and optionally
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/// supports transparency for images loaded from .PTN files, hardcoded to
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/// color #15. With functions for raw allocation and VRAM snapping, this can
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/// also be used to store the backgrounds of frequently updated VRAM regions.
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#define PTN_HPP
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// Color #15 (1111) is always the transparent one, meaning that transparent
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// dots are 1 in all 4 bitplanes. The alpha mask therefore simply is the
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// negation of ANDing all bitplanes together. Nifty!
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template <class T> inline T ptn_alpha_from(T B, T R, T G, T E) {
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return ~((B) & (R) & (G) & (E));
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}
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#define PTN_W 32
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#define PTN_H 32
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#include "th01/sprites/main_ptn.h"
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typedef dot_rect_t(PTN_W, PTN_H) ptn_plane_t;
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// On-disk per-image structure
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struct ptn_file_image_t {
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int8_t unused_zero;
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Planar<ptn_plane_t> planes;
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};
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// In-memory per-image structure
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struct ptn_t : public ptn_file_image_t {
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ptn_plane_t alpha; // Derived from color #15 at load time
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};
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template <class T> inline int32_t ptn_sizeof_array(const T& count) {
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return (count * static_cast<int32_t>(sizeof(ptn_t)));
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}
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extern ptn_t* ptn_images[PTN_SLOT_COUNT];
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extern int8_t ptn_image_count[PTN_SLOT_COUNT];
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// MODDERS: Make [id] unsigned
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static inline ptn_t* ptn_with_id(int id) {
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return &ptn_images[id / PTN_IMAGES_PER_SLOT][id % PTN_IMAGES_PER_SLOT];
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}
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// Loading and freeing
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// -------------------
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typedef enum {
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PE_OK = 0,
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PE_OUT_OF_MEMORY = -3,
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PE_IMAGE_COUNT_INVALID = -9,
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_ptn_error_t_FORCE_UINT16 = 0xFFFF
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} ptn_error_t;
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// Frees all images in [slot], then allocates new memory for the given number
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// of images.
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ptn_error_t ptn_new(main_ptn_slot_t slot, int image_count);
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// Frees all images in [slot], then loads all images from the .PTN file with
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// the given name into the same slot, retaining the current hardware palette.
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// Also derives the alpha plane from color #15 of every image.
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void ptn_load(main_ptn_slot_t slot, const char *fn);
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// Like ptn_load(), but sets the hardware palette to the one in [fn]'s header.
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ptn_error_t ptn_load_palette_show(main_ptn_slot_t slot, const char *fn);
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// Frees all images in [slot].
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void ptn_free(main_ptn_slot_t slot);
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// -------------------
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// If true, the affected 32×32 or 16×16 area is restored from VRAM page 1
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// before a byte-aligned alpha put operation.
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// (Because calling egc_copy_rect_1_to_0_16() yourself is way too much to ask?)
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//
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// ZUN bug: egc_copy_rect_1_to_0_16() is word-aligned rather than byte-aligned.
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// Blitting to a non-word-aligned X position will cause an additional 8 pixels
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// to the left and/or right side of the sprite to be unblitted as well.
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// Really, this hack should never be used.
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extern bool ptn_sloppy_unput_before_alpha_put;
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// 32×32 access
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// ------------
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#define vram_put_ptn_planar(vo, ptn, y) \
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VRAM_PUT(B, vo, ptn->planes.B[y], PTN_W); \
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VRAM_PUT(R, vo, ptn->planes.R[y], PTN_W); \
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VRAM_PUT(G, vo, ptn->planes.G[y], PTN_W); \
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VRAM_PUT(E, vo, ptn->planes.E[y], PTN_W);
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#define vram_snap_ptn_planar(ptn, y, vo) \
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VRAM_SNAP(ptn->planes.B[y], B, vo, PTN_W); \
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VRAM_SNAP(ptn->planes.R[y], R, vo, PTN_W); \
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VRAM_SNAP(ptn->planes.G[y], G, vo, PTN_W); \
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VRAM_SNAP(ptn->planes.E[y], E, vo, PTN_W);
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// Displays the given [ptn_id] at (⌊left/8⌋*8, top), disregarding its alpha
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// plane.
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void ptn_put_noalpha_8(screen_x_t left, vram_y_t top, int ptn_id);
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// Overwrites the 4 color planes of [ptn_id] with the current VRAM content of
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// the 32×32 pixels starting at (⌊left/8⌋*8, top).
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void ptn_snap_8(screen_x_t left, vram_y_t top, int ptn_id);
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// Copies the 32×32 pixels starting at (⌊left/8⌋*8, top) from VRAM page 0 to
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// VRAM page 1.
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void ptn_copy_8_0_to_1(screen_x_t left, vram_y_t top);
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// Restores the 32×32 pixels starting at (⌊left/16⌋*16, top) on VRAM page 0
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// with the same (background) pixels from VRAM page 1.
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#define ptn_sloppy_unput_16(left, top) \
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egc_copy_rect_1_to_0_16(left, top, PTN_W, PTN_H)
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// Restores the 32×32 pixels starting at (⌊left/8⌋*8, top) on VRAM page 0 with
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// the same (background) pixels from VRAM page 1, applying the alpha mask from
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// the given [ptn_id].
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void ptn_unput_8(screen_x_t left, vram_y_t top, int ptn_id);
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// Displays the given [ptn_id] at (⌊left/8⌋*8, top).
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void ptn_put_8(screen_x_t left, vram_y_t top, int ptn_id);
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// ------------
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// 16×16 access
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// ------------
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// These functions subdivide a 32×32 PTN image into four 16×16 areas, numbered
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// like this:
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// | 0 | 1 |
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// | 2 | 3 |
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#define PTN_QUARTER_W 16
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#define PTN_QUARTER_H 16
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#define ptn_quarter_y(quarter) ((quarter & 2) ? PTN_QUARTER_H : 0)
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#define ptn_quarter_x(quarter) ((quarter & 1) ? PTN_QUARTER_W : 0)
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struct PTNQuarter
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{
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pixel_t x, y;
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void init(const int& quarter) {
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y = ptn_quarter_y(quarter);
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x = ptn_quarter_x(quarter);
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}
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};
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// Displays the given [quarter] of the given [ptn_id] at (⌊left/8⌋*8, top),
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// diregarding its alpha plane.
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void ptn_put_quarter_noalpha_8(
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screen_x_t left, vram_y_t top, int ptn_id, int quarter
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);
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// Overwrites the 4 color planes of the given [quarter] of [ptn_id] with the
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// current VRAM content of the 16×16 pixels starting at (⌊left/8⌋*8, top).
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void ptn_snap_quarter_8(
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screen_x_t left, vram_y_t top, int ptn_id, int quarter
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);
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// Restores the 16×16 pixels starting at (⌊left/16⌋*16, top) on VRAM page 0
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// with the same (background) pixels from VRAM page 1.
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#define ptn_sloppy_unput_quarter_16(left, top) \
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egc_copy_rect_1_to_0_16(left, top, PTN_QUARTER_W, PTN_QUARTER_H)
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// Restores the 16×16 pixels starting at (⌊left/8⌋*8, top) on VRAM page 0 with
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// the same (background) pixels from VRAM page 1, applying the alpha mask from
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// the given [quarter] of [ptn_id].
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void ptn_unput_quarter_8(
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screen_x_t left, vram_y_t top, int ptn_id, int quarter
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);
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// Displays the given [quarter] of the given [ptn_id] at (⌊left/8⌋*8, top).
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void ptn_put_quarter_8(
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screen_x_t left, vram_y_t top, int ptn_id, int quarter
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);
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// Displays the given [quarter] of the given [ptn_id] at (left, top).
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void ptn_put_quarter(screen_x_t left, vram_y_t top, int ptn_id, int quarter);
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// ------------
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// Rectangular access
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// ------------------
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// Calls [func] for every .PTN along a (⌈w/32⌉*32 × 32) row of successive
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// sprites starting at (⌊left/8⌋*8, top), and [image_first] in [slot].
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#define ptn_row(func, left, top, w, slot, image_first, tmp_ptn_x) { \
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for(tmp_ptn_x = 0; tmp_ptn_x < (w / PTN_W); tmp_ptn_x++) { \
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func((left + (tmp_ptn_x * PTN_W)), top, PTN_ID(slot, image_first)); \
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image_first++; \
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} \
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}
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// Overwrites the 4 color planes of the successive .PTN sprites starting at
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// [image_first] in [slot] with the current content of the
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// (⌈w/32⌉*32 × ⌈h/32⌉*32) rectangle starting at (⌊left/8⌋*8, top) on VRAM page
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// 1.
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#define ptn_snap_rect_from_1_8( \
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left, top, w, h, slot, image_first, tmp_ptn_x, tmp_ptn_y \
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) { \
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graph_accesspage_func(1); \
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for(tmp_ptn_y = 0; tmp_ptn_y < (h / PTN_H); tmp_ptn_y++) { \
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ptn_row(ptn_snap_8, \
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left, (top + (tmp_ptn_y * PTN_H)), w, slot, image_first, tmp_ptn_x \
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); \
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} \
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graph_accesspage_func(0); \
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}
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// Blits a single (⌈w/32⌉*32 × 32) row of successive .PTN sprites, starting at
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// [image_first] in [slot], to (⌊left/8⌋*8, top).
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#define ptn_put_row_noalpha_8(left, top, w, slot, image_first, tmp_ptn_x) \
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ptn_row(ptn_put_noalpha_8, left, top, w, slot, image_first, tmp_ptn_x)
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// Blits a (⌈w/32⌉*32 × ⌈h/32⌉*32) rectangle of successive .PTN sprites,
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// starting at [image_first] in [slot], to (⌊left/8⌋*8, top).
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#define ptn_put_rect_noalpha_8( \
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left, top, w, h, slot, image_first, tmp_ptn_x, tmp_ptn_y \
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) { \
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for(tmp_ptn_y = 0; tmp_ptn_y < (h / PTN_H); tmp_ptn_y++) { \
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ptn_put_row_noalpha_8( \
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left, (top + (tmp_ptn_y * PTN_H)), w, slot, image_first, tmp_ptn_x \
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); \
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} \
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}
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// ------------------
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/// -----------------------------------------
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