ReC98/th01/main
nmlgc c6e51f7545 [Maintenance] [th01] Clean up pellet headers
Part of P0205, funded by [Anonymous] and Yanga.
2022-07-17 19:26:54 +02:00
..
boss [Maintenance] [th01] Clean up pellet headers 2022-07-17 19:26:54 +02:00
bullet [Maintenance] [th01] Clean up pellet headers 2022-07-17 19:26:54 +02:00
hud [Maintenance] [th01] Move integer→string conversions to the `math/` directory 2022-07-10 13:37:56 +02:00
player [Maintenance] [th01] Clean up pellet headers 2022-07-17 19:26:54 +02:00
stage [Research] [th01] Document the inadequacy of bumper bar collision handling 2022-07-12 07:49:54 +02:00
debug.hpp [Reverse-engineering] [th01] Test mode damage flag 2020-12-18 01:38:50 +01:00
entity.hpp [Decompilation] [th01] Add a generic entity position template 2022-05-31 22:55:33 +02:00
particle.cpp [Decompilation] [th01] Particles / HUD HP / Missiles: Move data to C land 2022-06-25 18:21:09 +02:00
particle.hpp [Decompilation] [th01] Kikuri: Sprite loading and initial variables 2022-06-16 22:51:55 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
playfld.inc [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
select_r.cpp [Maintenance] [th01] Add select_for_rank() subpixel and laser speed wrappers 2022-06-24 22:49:52 +02:00
shape.cpp [Maintenance] [th01] Remove `extern "C"` from more areas of code 2022-07-10 13:09:12 +02:00
shape.hpp [Decompilation] [th01] Elis: Pattern 3/13 2022-05-31 22:55:33 +02:00
spawnray.hpp [Decompilation] [th01] Sariel: Pattern 7/16 2022-01-31 07:18:43 +01:00
vars.hpp [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00