ReC98/th02/maine_04.c

283 lines
6.9 KiB
C

/* ReC98
* -----
* Code segment #4 of TH02's MAINE.EXE
*/
#include "th02\th02.h"
#include "th02\score.c"
extern char rank;
extern long score;
long score_highest;
score_file_t hi;
void pascal sub_B4B7(void);
void pascal score_defaults_set(void)
{
int i;
for(i = 0; i < SCORE_PLACES; i++) {
int c;
hi.score.points[i] = 10000 - (i * 1000);
hi.score.stage[i] = 5 - (i >> 1);
for(c = 0; c < SCORE_NAME_LEN; c++) {
hi.score.g_name[i][c] = gs_BULLET;
}
hi.score.g_name[i][SCORE_NAME_LEN] = 0;
hi.score.date[i].da_year = 1900;
hi.score.date[i].da_day = 1;
hi.score.date[i].da_mon = 1;
hi.score.shottype[i] = 1;
}
}
#include "th02\scorelod.c"
#define score_init() \
if(!file_exist(SCORE_FN)) { \
score_defaults_set(); \
} else { \
score_load(); \
}
// Slightly differs from the same function in OP.EXE!
void pascal score_points_put(unsigned y, long points, unsigned atrb)
{
int x;
int digit;
long divisor = 10000000;
long result;
char putting = 0;
for(x = 26; x < 26 + (8 * 2); x += 2) {
result = (points / divisor) % 10;
divisor /= 10;
digit = result + GB_DIGITS;
if(result) {
putting = 1;
}
if(putting) {
gaiji_putca(x, y, digit, atrb);
}
}
}
#define ALPHABET_PUTCA(col, row, atrb) \
gaiji_putca(10 + (col * 2), 18 + row, gALPHABET[row][col], atrb);
void pascal near scores_put(int place_to_highlight)
{
unsigned atrb = TX_WHITE;
int i;
int col;
gaiji_putsa(20, 2, gbHI_SCORE, TX_GREEN);
gaiji_putsa(12, 4, gbNAME, TX_GREEN);
gaiji_putsa(28, 4, gbPOINT, TX_GREEN);
gaiji_putsa(42, 4, gbST, TX_GREEN);
if(place_to_highlight != -1) {
for(i = 0; i < ALPHABET_ROWS; i++) {
for(col = 0; col < ALPHABET_COLS; col++) {
ALPHABET_PUTCA(col, i, TX_WHITE);
}
}
ALPHABET_PUTCA(0, 0, TX_GREEN | TX_REVERSE);
}
for(i = 0; i < SCORE_PLACES; i++) {
ATRB_SET(i);
gaiji_putsa(10, 6+i, (const char*)hi.score.g_name[i], atrb);
score_points_put(6+i, hi.score.points[i], atrb);
if(hi.score.stage[i] != STAGE_ALL) {
gaiji_putca(44, 6+i, hi.score.stage[i] + GB_DIGITS, atrb);
} else {
gaiji_putca(44, 6+i, gs_ALL, atrb);
}
}
for(i = 0; i < SCORE_PLACES; i++) {
ATRB_SET(i);
if(i != 9) {
gaiji_putca(6, 6+i, GB_DIGITS+i+1, atrb);
} else {
gaiji_putca(4, 15, gb_1_, atrb);
gaiji_putca(6, 15, gb_0_, atrb);
}
}
}
void pascal near alphabet_putca(int col, int row, unsigned atrb)
{
ALPHABET_PUTCA(col, row, atrb);
}
void pascal near score_name_puts(int place, int char_to_highlight)
{
gaiji_putsa(10, 6 + place, (const char*)hi.score.g_name[place], TX_GREEN);
gaiji_putca(
10 + (char_to_highlight * 2),
6 + place,
hi.score.g_name[place][char_to_highlight],
TX_GREEN | TX_REVERSE
);
}
void pascal score_save(void)
{
int i;
hi.score.points_sum = 0;
hi.score.g_name_first_sum = 0;
hi.score.stage_sum = 0;
hi.score_sum = 0;
for(i = 0; i < SCORE_PLACES; i++) {
hi.score.points_sum += hi.score.points[i];
hi.score.g_name_first_sum += hi.score.g_name[i][0];
hi.score.stage_sum += hi.score.stage[i];
}
for(i = 0; i < sizeof(hi.score); i++) {
hi.score_sum += *((unsigned char*)(&hi.score) + i);
*((unsigned char*)(&hi.score) + i) += 0x12;
}
file_append(SCORE_FN);
file_seek(rank * sizeof(hi), 0);
file_write(&hi, sizeof(hi));
file_close();
}
void pascal score_enter(void)
{
int name_pos = 0;
int place;
int shift;
int c;
int row;
int col;
int input_locked;
unsigned char input_delay;
score_init();
if(hi.score.points[SCORE_PLACES - 1] > score) {
scores_put(-1);
key_delay();
return;
}
for(place = SCORE_PLACES - 1; place > 0; place--) {
if(hi.score.points[place-1] > score) {
break;
}
}
for(shift = SCORE_PLACES - 1; shift > place; shift--) {
hi.score.points[shift] = hi.score.points[shift-1];
for(c = 0; c < SCORE_NAME_LEN; c++) {
hi.score.g_name[shift][c] = hi.score.g_name[shift-1][c];
}
hi.score.stage[shift] = hi.score.stage[shift-1];
hi.score.date[shift].da_year = hi.score.date[shift-1].da_year;
hi.score.date[shift].da_mon = hi.score.date[shift-1].da_mon;
hi.score.date[shift].da_day = hi.score.date[shift-1].da_day;
hi.score.shottype[shift] = hi.score.shottype[shift-1];
}
hi.score.points[place] = score;
hi.score.stage[place] = STAGE_ALL;
getdate(&hi.score.date[place]);
hi.score.shottype[place] = mikoconfig->shottype;
for(c = 0; c < SCORE_NAME_LEN; c++) {
hi.score.g_name[shift][c] = gs_BULLET;
}
scores_put(place);
col = 0;
row = 0;
input = 0;
input_locked = 1;
input_delay = 0;
#define ALPHABET_CURSOR_MOVE(coord, max, direction) \
alphabet_putca(col, row, TX_WHITE); \
RING_##direction(coord, ALPHABET_##max - 1); \
alphabet_putca(col, row, TX_GREEN | TX_REVERSE);
// Otherwise, this leads to more levels of indentation than I would like.
#define INPUTS if(input & INPUT_UP) { \
ALPHABET_CURSOR_MOVE(row, ROWS, DEC); \
} \
if(input & INPUT_DOWN) { \
ALPHABET_CURSOR_MOVE(row, ROWS, INC); \
} \
if(input & INPUT_LEFT) { \
ALPHABET_CURSOR_MOVE(col, COLS, DEC); \
} \
if(input & INPUT_RIGHT) { \
ALPHABET_CURSOR_MOVE(col, COLS, INC); \
} \
if(input & INPUT_SHOT || input & INPUT_OK) { \
/* Yeah, it sucks that ZUN checks against the indices into the
* alphabet structure rather than against the gaiji values. */ \
if(row != 2 || col < 13) { \
hi.score.g_name[place][name_pos] = gALPHABET[row][col]; \
if(name_pos == 5) { \
alphabet_putca(col, row, TX_WHITE); \
col = 16; \
row = 2; \
alphabet_putca(col, row, TX_GREEN | TX_REVERSE); \
} \
CLAMP_INC(name_pos, 5); \
} else if(col == 13) { \
hi.score.g_name[place][name_pos] = gb_SP; \
CLAMP_INC(name_pos, 5); \
} else if(col == 14) { \
CLAMP_DEC(name_pos, 0); \
hi.score.g_name[place][name_pos] = gb_SP; \
} else if(col == 15) { \
CLAMP_INC(name_pos, 5); \
} else if(col == 16) { \
break; \
} \
score_name_puts(place, name_pos); \
} \
if(input & INPUT_BOMB) { \
hi.score.g_name[place][name_pos] = gb_SP; \
CLAMP_DEC(name_pos, 0); \
score_name_puts(place, name_pos); \
} \
if(input & INPUT_CANCEL) { \
break; \
}
do {
input_sense();
if(!input_locked) {
INPUTS;
}
frame_delay(1);
input_locked = input;
if(input_locked) {
input_delay++;
if(input_delay > 30 && (input_delay & 1) == 0) {
input_locked = 0;
}
} else {
input_delay = 0;
}
} while(1);
score_save();
}
void pascal score_highest_get(void)
{
score_init();
score_highest = hi.score.points[0] >= score ? hi.score.points[0] : score;
}
int pascal score_extra_unlocked(void)
{
int game_clear_constants[SHOTTYPE_COUNT] = GAME_CLEAR_CONSTANTS;
char rank_save = rank;
for(rank = 0; (int)rank < SHOTTYPE_COUNT; rank++) {
score_load();
if(game_clear_constants[rank] != hi.score.cleared) {
rank = rank_save;
return 0;
}
}
rank = rank_save;
return 1;
}